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Kinetic Accelerator Mods (#19942)
* KA Mods * Better examing * Removes excess returns * WHY indeed * Updates projectiles properly * Removes or replaces old hyper KA stuff * Nerfs cooldown mod
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@@ -159,36 +159,6 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/pickaxe/drill/jackhammer
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category = list("Mining Designs")
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/*/datum/design/modkit
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name = "Modification Kit"
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desc = "A device which allows kinetic accelerators to be wielded with one hand, and by any organism."
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id = "modkit"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/modkit
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category = list("Mining Designs")
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/datum/design/superaccelerator
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name = "Super-Kinetic Accelerator"
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desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range."
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id = "superaccelerator"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
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build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super
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category = list("Mining Designs")
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/datum/design/hyperaccelerator
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name = "Hyper-Kinetic Accelerator"
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desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
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id = "hyperaccelerator"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
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build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
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category = list("Mining Designs")
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*/
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/datum/design/superresonator
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name = "Upgraded Resonator"
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desc = "An upgraded version of the resonator that allows more fields to be active at once."
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@@ -199,6 +169,67 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/resonator/upgraded
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category = list("Mining Designs")
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/datum/design/trigger_guard_mod
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name = "Kinetic Accelerator Trigger Guard Mod"
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desc = "A device which allows kinetic accelerators to be wielded by any organism."
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id = "triggermod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/modkit/trigger_guard
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category = list("Mining Designs")
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/datum/design/damage_mod
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name = "Kinetic Accelerator Damage Mod"
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desc = "A device which allows kinetic accelerators to deal more damage."
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id = "damagemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/modkit/damage
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category = list("Mining Designs")
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/datum/design/cooldown_mod
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name = "Kinetic Accelerator Cooldown Mod"
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desc = "A device which decreases the cooldown of a Kinetic Accelerator."
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id = "cooldownmod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/modkit/cooldown
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category = list("Mining Designs")
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/datum/design/range_mod
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name = "Kinetic Accelerator Range Mod"
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desc = "A device which allows kinetic accelerators to fire at a further range."
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id = "rangemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/modkit/range
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category = list("Mining Designs")
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/datum/design/superaccelerator
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name = "Kinetic Accelerator Pressure Mod"
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desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
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id = "indoormod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
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build_path = /obj/item/modkit/indoors
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category = list("Mining Designs")
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/datum/design/hyperaccelerator
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name = "Hyper-Kinetic Accelerator Mod"
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desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts.."
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id = "hypermod"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
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build_path = /obj/item/modkit/projectile_mod
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category = list("Mining Designs")
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/////////////////////////////////////////
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//////////////Blue Space/////////////////
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/////////////////////////////////////////
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