mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Merge remote-tracking branch 'upstream/master' into step-aside-aran-im-here-to-touch-your-precious
Conflicts: code/controllers/subsystem/ticker.dm
This commit is contained in:
@@ -690,7 +690,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/destroyer(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
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@@ -712,9 +712,9 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_s_store)
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if ("tournament janitor")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
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@@ -807,7 +807,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
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var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
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@@ -856,43 +856,23 @@ var/global/list/g_fancy_list_of_types = null
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equip_deathsquad(M)
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if("emergency response officer")
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var/alert
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if(alert("Code Red ERT?","Select Response Level","Yes","No")=="Yes")
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alert = 1
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else
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alert = 0
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switch(input("Which class?") in list("Commander","Security","Engineer","Medic"))
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if("Commander")
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equip_emergencyresponsesquad(M, "commander")
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equip_emergencyresponsesquad(M, "commander",alert)
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if("Security")
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equip_emergencyresponsesquad(M, "sec")
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equip_emergencyresponsesquad(M, "sec",alert)
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if("Engineer")
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equip_emergencyresponsesquad(M, "eng")
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equip_emergencyresponsesquad(M, "eng",alert)
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if("Medic")
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equip_emergencyresponsesquad(M, "med")
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equip_emergencyresponsesquad(M, "med",alert)
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if("centcom official")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/pen(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(M), slot_back)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Centcom Official"
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pda.update_label()
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.icon_state = "centcom"
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W.access = get_centcom_access("Centcom Official")
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W.access += access_weapons
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W.assignment = "Centcom Official"
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W.registered_name = M.real_name
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W.update_label()
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M.equip_to_slot_or_del(W, slot_wear_id)
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equip_centcomofficial(M)
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if("centcom commander")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform)
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@@ -1156,7 +1136,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(W, slot_wear_id)
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//Emergency Response Team
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/proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/ertrole)
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/proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/ertrole, var/alert)
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var/obj/item/weapon/card/id/W = null
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/headset_cent/alt(M)
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R.set_frequency(CENTCOM_FREQ)
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@@ -1170,19 +1150,23 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/full(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
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R.keyslot = new /obj/item/device/encryptionkey/heads/captain
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if(alert)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/switchblade(M), slot_l_store)
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if("sec")
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W = new /obj/item/weapon/card/id/ert/Security(M)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -1192,16 +1176,20 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/full(M), slot_belt)
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R.keyslot = new /obj/item/device/encryptionkey/heads/hos
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if(alert)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_in_backpack)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_in_backpack)
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if("med")
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W = new /obj/item/weapon/card/id/ert/Medical(M)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -1211,18 +1199,21 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_r_hand)
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R.keyslot = new /obj/item/device/encryptionkey/heads/cmo
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if(alert)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat(M), slot_in_backpack)
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if("eng")
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W = new /obj/item/weapon/card/id/ert/Engineer(M)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -1232,17 +1223,21 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/engine(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_l_store)
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R.keyslot = new /obj/item/device/encryptionkey/heads/ce
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if(alert)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/loaded(M), slot_in_backpack)
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R.recalculateChannels()
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
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@@ -1252,4 +1247,33 @@ var/global/list/g_fancy_list_of_types = null
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if (W)
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W.registered_name = M.real_name
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W.update_label(W.registered_name, W.assignment)
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W.update_label(W.registered_name, W.assignment)
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/proc/equip_centcomofficial(var/mob/living/carbon/human/M)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/pen(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(M), slot_back)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Centcom Official"
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pda.update_label()
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.icon_state = "centcom"
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W.access = get_centcom_access("Centcom Official")
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W.access += access_weapons
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W.assignment = "Centcom Official"
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W.registered_name = M.real_name
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W.update_label()
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M.equip_to_slot_or_del(W, slot_wear_id)
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Reference in New Issue
Block a user