From eb803c7c6558d0d46e3ee30183b3ed9f43b228d2 Mon Sep 17 00:00:00 2001 From: gonenoculer5 Date: Tue, 2 Mar 2021 13:17:10 -0600 Subject: [PATCH] Adjusts skyrat nerf to Contractor Batons (#3758) Makes contractor batons useful again by reverting the damage to something closer to the original damage so that it remains an effective tool. --- code/game/objects/items/melee/misc.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 84a3186c834..012cf16a367 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -422,7 +422,7 @@ force = 5 cooldown = 25 - stamina_damage = 30 //SKYRAT EDIT CHANGE - ORIGINAL: 85 + stamina_damage = 65 //SKYRAT EDIT CHANGE - ORIGINAL: 85 // SKYRAT EDIT CHANGE - SKYRAT ORIGINAL POST-NERF: 30 affect_silicon = TRUE on_sound = 'sound/weapons/contractorbatonextend.ogg' on_stun_sound = 'sound/effects/contractorbatonhit.ogg'