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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 08:37:43 +01:00
Fixed some issues
Removed all item stings legacy Removed game balance changes Moved stings handling to AltClickOn, added the dead check i forgot to add Reverted monkeyizing keeping items from previous form Fixed the grammar in the comments
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@@ -2,10 +2,6 @@
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if (monkeyizing)
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return
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//Handle items on mob
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var/obj/item/rHand = r_hand
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var/obj/item/lHand = l_hand
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var/obj/item/Mask = wear_mask
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var/obj/item/Back = back
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//first implants
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var/list/implants = list()
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@@ -17,17 +13,6 @@
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for(var/obj/item/W in (src.contents-implants))
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drop_from_inventory(W)
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if(tr_flags & TR_KEEPITEMS)
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if(rHand)
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rHand.loc = src
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if(lHand)
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lHand.loc = src
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if(Back)
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Back.loc = src
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if(Mask)
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Mask.loc = src
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//Make mob invisible and spawn animation
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regenerate_icons()
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monkeyizing = 1
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@@ -43,15 +28,6 @@
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sleep(22)
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//animation = null
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var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
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if(tr_flags & TR_KEEPITEMS)
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if(rHand)
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O.equip_to_slot(rHand, slot_r_hand)
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if(lHand)
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O.equip_to_slot(lHand, slot_l_hand)
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if(Mask)
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O.equip_to_slot(Mask, slot_wear_mask)
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if(Back)
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O.equip_to_slot(Back, slot_back)
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del(animation)
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