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[MIRROR] adds more cursed animal masks (#1335)
* adds more cursed animal masks (#53539) Animal masks refactor * adds more cursed animal masks Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
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@@ -269,7 +269,7 @@
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/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
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if(ishuman(user))
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to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
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var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
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var/obj/item/clothing/magichead = new /obj/item/clothing/mask/animal/horsehead/cursed(user.drop_location())
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if(!user.dropItemToGround(user.wear_mask))
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qdel(user.wear_mask)
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user.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
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@@ -175,7 +175,7 @@
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if("bee")
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new /obj/item/paper/fluff/bee_objectives(src) // 0 tc (motivation)
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new /obj/item/clothing/suit/hooded/bee_costume(src) // 0 tc
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new /obj/item/clothing/mask/rat/bee(src) // 0 tc
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new /obj/item/clothing/mask/animal/rat/bee(src) // 0 tc
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new /obj/item/storage/belt/fannypack/yellow(src) // 0 tc
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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