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Changes AMMO_BOX_FULL_EMPTY to be either -full or -empty on a magazine, rather than the old behavior of using the max ammo of the magazine (#73736)
## About The Pull Request As the title might imply: AMMO_BOX_FULL_EMPTY will now look for sprites with -full and -empty, rather than -[whatever the max ammo was] and -0 ## Why It's Good For The Game If a magazine is only going to have two states, that being having ammo and not having ammo, why do I have to fuck with finding the capacity of the magazine? On the other hand, why should anyone trying to change the ammo count of a magazine have to fuck with the sprite naming for what should otherwise just be a change of a var. ## Changelog 🆑 code: AMMO_BOX_FULL_EMPTY now looks for -full and -empty for sprites, rather than -[max ammo of that magazine] and -0 /🆑
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@@ -1,7 +1,7 @@
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/obj/item/ammo_box/magazine/m10mm
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name = "pistol magazine (10mm)"
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desc = "A gun magazine."
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icon_state = "9x19p-8"
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icon_state = "9x19p-full"
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base_icon_state = "9x19p"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = CALIBER_10MM
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@@ -42,7 +42,7 @@
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/obj/item/ammo_box/magazine/m9mm
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name = "pistol magazine (9mm)"
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icon_state = "9x19p-8"
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icon_state = "9x19p-full"
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base_icon_state = "9x19p"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = CALIBER_9MM
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@@ -1,7 +1,7 @@
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/obj/item/ammo_box/magazine/m10mm/rifle
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name = "rifle magazine (10mm)"
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desc = "A well-worn magazine fitted for the surplus rifle."
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icon_state = "75-8"
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icon_state = "75-full"
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base_icon_state = "75"
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ammo_type = /obj/item/ammo_casing/c10mm
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max_ammo = 10
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