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Restores Derelict's vault doors hacking immunity (#87604)
## About The Pull Request Title; it was handled by `attackby()` and became deprecated at some point, something something attack chain Also gave it feedback because might as well ## Why It's Good For The Game Fixes #79926 ## Changelog 🆑 fix: the Derelict vault doors are once again unhackable qol: the Derelict vault doors provide chat feedback when you try to hack them so you can stop poking them with your tools /🆑
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@@ -162,12 +162,12 @@
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use_power = NO_POWER_USE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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id_tag = "derelictvault"
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has_access_panel = FALSE
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///Overrides screwdriver attack to prevent all deconstruction and hacking.
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/obj/machinery/door/airlock/vault/derelict/attackby(obj/item/C, mob/user, params)
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if(C.tool_behaviour == TOOL_SCREWDRIVER)
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return
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..()
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///Overrides screwdriver act to prevent all deconstruction and hacking. Override for extra tuff fluff
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/obj/machinery/door/airlock/vault/derelict/screwdriver_act(mob/living/user, obj/item/tool)
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to_chat(user, span_danger("The robust make of [src] makes it impossible to access the panel in any way!"))
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return ITEM_INTERACT_SUCCESS
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/obj/structure/fluff/oldturret
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name = "broken turret"
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