diff --git a/code/game/objects/items/pillow.dm b/code/game/objects/items/pillow.dm index 659cc38f58b..f1c96e2baa0 100644 --- a/code/game/objects/items/pillow.dm +++ b/code/game/objects/items/pillow.dm @@ -51,10 +51,10 @@ if(!iscarbon(target_mob)) return if(bricked || HAS_TRAIT(src, TRAIT_WIELDED)) - user.apply_damage(5, STAMINA) // when hitting with such force we should prolly be getting tired too hit_sound = 'sound/items/pillow_hit2.ogg' else hit_sound = 'sound/items/pillow_hit.ogg' + user.apply_damage(5, STAMINA) //Had to be done so one person cannot keep multiple people stam critted last_fighter = user playsound(user, hit_sound, 80) //the basic 50 vol is barely audible