From ec08c58600eb808272e7619690cfb0f9c1aedbcc Mon Sep 17 00:00:00 2001 From: FinancialGoose <92416224+TheBoondock@users.noreply.github.com> Date: Sat, 1 Jun 2024 12:55:33 -0400 Subject: [PATCH] Pillow now consumes stamina in both unwielded and wielded states (#83444) ## About The Pull Request There was some issue about players being kept in stamcrit via stamina damage refreshing the timer. @Watermelon914 has confirmed that refresh mechanic is ok but only with stamina weapon with limited charges, pillow does not have charges in its unwielded state so I have added some. Now there is a limited amount of hits you can make before being stam crit yourself. Self damage for wielded state have also been increased to create a trade off between dealing more damage and how much self damage you take. ## Why It's Good For The Game ## Changelog :cl: balance: Attack with a pillow now consumes 5 stamina regardless of wielded or not. /:cl: --- code/game/objects/items/pillow.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/pillow.dm b/code/game/objects/items/pillow.dm index 659cc38f58b..f1c96e2baa0 100644 --- a/code/game/objects/items/pillow.dm +++ b/code/game/objects/items/pillow.dm @@ -51,10 +51,10 @@ if(!iscarbon(target_mob)) return if(bricked || HAS_TRAIT(src, TRAIT_WIELDED)) - user.apply_damage(5, STAMINA) // when hitting with such force we should prolly be getting tired too hit_sound = 'sound/items/pillow_hit2.ogg' else hit_sound = 'sound/items/pillow_hit.ogg' + user.apply_damage(5, STAMINA) //Had to be done so one person cannot keep multiple people stam critted last_fighter = user playsound(user, hit_sound, 80) //the basic 50 vol is barely audible