Bools and returns super-pr (#53221) (#565)

Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
This commit is contained in:
SkyratBot
2020-08-30 05:12:59 +02:00
committed by GitHub
co-authored by TiviPlus <TiviPlus> Couls TiviPlus
parent f600605607
commit ec09510459
355 changed files with 1549 additions and 1591 deletions
+2 -2
View File
@@ -45,7 +45,7 @@
return
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(do_after(user, 20, target = src) && G.use(2))
broken = 0
broken = FALSE
obj_integrity = max_integrity
update_icon()
else if(open || broken)
@@ -75,7 +75,7 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
/obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = TRUE, attack_dir)
if(open)
return
. = ..()