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new cargo crates & tweaks (#43454)
* 1 * 2 * finall pre pr * oof * oof * testing merge conflict fix * test mk2 * test mk3 * plant & chem * bvcgr * fixed stuff * grammar stuff * fixes clothing + cobby bribe * new sprites by wjohn * Update code/modules/clothing/suits/armor.dm Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com> * tweaks .38 stuff * Update code/modules/cargo/packs.dm Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com> * nuclear option
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@@ -71,3 +71,12 @@
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/datum/component/storage/concrete/pockets/pocketprotector/real_location()
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// if the component is reparented to a jumpsuit, the items still go in the protector
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return original_parent
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/datum/component/storage/concrete/pockets/small/helmet
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max_items = 1
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quickdraw = TRUE
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/datum/component/storage/concrete/pockets/small/helmet/Initialize()
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. = ..()
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can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
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/obj/item/ammo_box/a762))
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