new cargo crates & tweaks (#43454)

* 1

* 2

* finall pre pr

* oof

* oof

* testing merge conflict fix

* test mk2

* test mk3

* plant & chem

* bvcgr

* fixed stuff

* grammar stuff

* fixes clothing + cobby bribe

* new sprites by wjohn

* Update code/modules/clothing/suits/armor.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* tweaks .38 stuff

* Update code/modules/cargo/packs.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* nuclear option
This commit is contained in:
Tlaltecuhtli
2019-04-03 14:23:38 -04:00
committed by moo
parent d9dcab2a77
commit ec1ad61558
24 changed files with 305 additions and 41 deletions
@@ -71,3 +71,12 @@
/datum/component/storage/concrete/pockets/pocketprotector/real_location()
// if the component is reparented to a jumpsuit, the items still go in the protector
return original_parent
/datum/component/storage/concrete/pockets/small/helmet
max_items = 1
quickdraw = TRUE
/datum/component/storage/concrete/pockets/small/helmet/Initialize()
. = ..()
can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
/obj/item/ammo_box/a762))