[MIRROR] Fix broken dmdoc crosslinks (#933)

* Fix broken dmdoc crosslinks

* Update species.dm

Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
SkyratBot
2020-09-23 15:14:45 +02:00
committed by GitHub
co-authored by Tad Hardesty Azarak
parent 780475d5e6
commit ec28f27bf8
38 changed files with 136 additions and 105 deletions
+2 -2
View File
@@ -92,7 +92,7 @@
var/generic_bleedstacks
/// If we have a gauze wrapping currently applied (not including splints)
var/obj/item/stack/current_gauze
/// If something is currently grasping this bodypart and trying to staunch bleeding (see [/obj/item/grasp_self])
/// If something is currently grasping this bodypart and trying to staunch bleeding (see [/obj/item/self_grasp])
var/obj/item/self_grasp/grasped_by
var/rendered_bp_icon //SKYRAT EDIT ADDITION - CUSTOMIZATION
@@ -365,7 +365,7 @@
/**
* check_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria
*
* We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_wounding_mods], then go down the list from most severe to least severe wounds in that category.
* We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_woundings_mods], then go down the list from most severe to least severe wounds in that category.
* We can promote a wound from a lesser to a higher severity this way, but we give up if we have a wound of the given type and fail to roll a higher severity, so no sidegrades/downgrades
*
* Arguments: