mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
[MIRROR] Fix broken dmdoc crosslinks (#933)
* Fix broken dmdoc crosslinks * Update species.dm Co-authored-by: Tad Hardesty <tad@platymuus.com> Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
co-authored by
Tad Hardesty
Azarak
parent
780475d5e6
commit
ec28f27bf8
@@ -92,7 +92,7 @@
|
||||
var/generic_bleedstacks
|
||||
/// If we have a gauze wrapping currently applied (not including splints)
|
||||
var/obj/item/stack/current_gauze
|
||||
/// If something is currently grasping this bodypart and trying to staunch bleeding (see [/obj/item/grasp_self])
|
||||
/// If something is currently grasping this bodypart and trying to staunch bleeding (see [/obj/item/self_grasp])
|
||||
var/obj/item/self_grasp/grasped_by
|
||||
var/rendered_bp_icon //SKYRAT EDIT ADDITION - CUSTOMIZATION
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
/**
|
||||
* check_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria
|
||||
*
|
||||
* We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_wounding_mods], then go down the list from most severe to least severe wounds in that category.
|
||||
* We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_woundings_mods], then go down the list from most severe to least severe wounds in that category.
|
||||
* We can promote a wound from a lesser to a higher severity this way, but we give up if we have a wound of the given type and fail to roll a higher severity, so no sidegrades/downgrades
|
||||
*
|
||||
* Arguments:
|
||||
|
||||
Reference in New Issue
Block a user