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Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
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@@ -540,7 +540,7 @@
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if((methods & INGEST) && show_message)
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to_chat(exposed_human, span_notice("<i>You feel nothing but a terrible aftertaste.</i>"))
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return
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if(exposed_human.getorganslot(ORGAN_SLOT_EXTERNAL_WINGS))
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if(exposed_human.get_organ_slot(ORGAN_SLOT_EXTERNAL_WINGS))
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to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as your wings change shape!"))
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else
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to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as wings burst out!"))
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