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Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
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@@ -201,7 +201,7 @@
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succeed = TRUE
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break
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if(succeed)
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var/list/organs_to_boot_out = organ_receiver.getorganslot(organ.slot)
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var/list/organs_to_boot_out = organ_receiver.get_organ_slot(organ.slot)
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for(var/obj/item/organ/organ_evacced as anything in organs_to_boot_out)
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if(organ_evacced.organ_flags & ORGAN_UNREMOVABLE)
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continue
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