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Merge pull request #17053 from coiax/chasm-lifering
Jaunters can now be belt-worn to offer chasm protection
This commit is contained in:
@@ -475,7 +475,7 @@
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/obj/item/device/wormhole_jaunter
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name = "wormhole jaunter"
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desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
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desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
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icon = 'icons/obj/mining.dmi'
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icon_state = "Jaunter"
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item_state = "electronic"
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@@ -484,28 +484,58 @@
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throw_speed = 3
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throw_range = 5
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origin_tech = "bluespace=2"
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slot_flags = SLOT_BELT
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/obj/item/device/wormhole_jaunter/attack_self(mob/user)
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user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
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activate(user)
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/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
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var/turf/device_turf = get_turf(user)
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if(!device_turf||device_turf.z==2||device_turf.z>=7)
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user << "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>"
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return FALSE
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return TRUE
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/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
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if(!turf_check(user))
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return
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var/list/L = list()
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for(var/obj/item/device/radio/beacon/B in world)
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var/turf/T = get_turf(B)
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if(T.z == ZLEVEL_STATION)
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L += B
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if(!L.len)
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user << "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>"
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return
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var/chosen_beacon = pick(L)
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var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
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J.target = chosen_beacon
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try_move_adjacent(J)
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playsound(src,'sound/effects/sparks4.ogg',50,1)
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qdel(src)
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/obj/item/device/wormhole_jaunter/emp_act(power)
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var/triggered = FALSE
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if(usr.get_item_by_slot(slot_belt) == src)
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if(power == 1)
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triggered = TRUE
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else if(power == 2 && prob(50))
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triggered = TRUE
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if(triggered)
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usr.visible_message("<span class='warning'>The [src] overloads and activates!</span>")
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activate(usr)
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/obj/item/device/wormhole_jaunter/proc/chasm_react(mob/user)
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if(user.get_item_by_slot(slot_belt) == src)
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user << "Your [src] activates, saving you from the chasm!</span>"
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activate(user)
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else
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user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
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var/list/L = list()
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for(var/obj/item/device/radio/beacon/B in world)
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var/turf/T = get_turf(B)
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if(T.z == ZLEVEL_STATION)
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L += B
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if(!L.len)
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user << "<span class='notice'>The [src.name] failed to create a wormhole.</span>"
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return
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var/chosen_beacon = pick(L)
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var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
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J.target = chosen_beacon
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try_move_adjacent(J)
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playsound(src,'sound/effects/sparks4.ogg',50,1)
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qdel(src)
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user << "The [src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>"
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/obj/effect/portal/wormhole/jaunt_tunnel
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name = "jaunt tunnel"
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@@ -518,6 +548,8 @@
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return
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if(istype(M, /atom/movable))
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if(do_teleport(M, target, 6))
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// KERPLUNK
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playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
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if(iscarbon(M))
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var/mob/living/carbon/L = M
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L.Weaken(3)
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@@ -1019,20 +1051,20 @@
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/*********************Hivelord stabilizer****************/
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/obj/item/weapon/hivelordstabilizer
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name = "hivelord stabilizer"
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name = "stabilizing serum"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle19"
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desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely."
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desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
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w_class = 1
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origin_tech = "biotech=1"
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/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user)
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var/obj/item/organ/internal/hivelord_core/C = M
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if(!istype(C, /obj/item/organ/internal/hivelord_core))
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user << "<span class='warning'>The stabilizer only works on hivelord cores.</span>"
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user << "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>"
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return ..()
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C.preserved = 1
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user << "<span class='notice'>You inject the hivelord core with the stabilizer. It will no longer go inert.</span>"
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user << "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>"
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qdel(src)
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@@ -1081,7 +1113,7 @@
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new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
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new /datum/data/mining_equipment("Monkey Cube", /obj/item/weapon/reagent_containers/food/snacks/monkeycube, 300),
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new /datum/data/mining_equipment("Toolbelt", /obj/item/weapon/storage/belt/utility, 350),
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new /datum/data/mining_equipment("Hivelord Stabilizer", /obj/item/weapon/hivelordstabilizer, 400),
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new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/weapon/hivelordstabilizer, 400),
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new /datum/data/mining_equipment("Shelter Capsule", /obj/item/weapon/survivalcapsule, 400),
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new /datum/data/mining_equipment("GAR scanners", /obj/item/clothing/glasses/meson/gar, 500),
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new /datum/data/mining_equipment("Sulphuric Acid", /obj/item/weapon/reagent_containers/glass/beaker/sulphuric, 500),
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@@ -1110,4 +1142,4 @@
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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RefreshParts()
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@@ -563,12 +563,23 @@
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/turf/open/chasm/Entered(atom/movable/AM)
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if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile))
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return
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if(istype(AM, /obj/effect/portal))
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// Portals aren't affected by gravity. Probably.
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return
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// Flies right over the chasm
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if(istype(AM, /mob/living/simple_animal))
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// apparently only simple_animals can fly??
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var/mob/living/simple_animal/SA = AM
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if(SA.flying)
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return
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if(istype(AM, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = AM
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if(istype(H.belt, /obj/item/device/wormhole_jaunter))
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var/obj/item/device/wormhole_jaunter/J = H.belt
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// To freak out any bystanders
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visible_message("[H] falls into [src]!")
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J.chasm_react(H)
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return
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drop(AM)
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