From ed94de4ddf7edad8694badefc577392e0f762bf5 Mon Sep 17 00:00:00 2001 From: Time-Green <7501474+Time-Green@users.noreply.github.com> Date: Tue, 11 Jul 2023 00:34:31 +0200 Subject: [PATCH] Removes metalgen from randomspawns (#76538) Metalgen can't spawn in strange seeds, maintpills, random geysers, egg gland etc anymore Metalgen is an extremely strong chem, intentionally gated behind both a a rare geyser chem and a randomized recipe. A botanist being able to mass-produce it randomly roundstart throws off the entire balance systems and takes away from the novelty of metalgen synthesis The randomized recipe system is meant to reward players for putting in extraordinary effort to get an extraordinary reagent. Secret sauce (the only other secret chem) can also not be randomly generated for this reason, I made an oversight by not doing the same for metalgen. --- code/modules/reagents/chemistry/reagents/other_reagents.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index d8b6516219a..7482ca72a83 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -2561,7 +2561,7 @@ description = "A purple metal morphic liquid, said to impose it's metallic properties on whatever it touches." color = "#b000aa" taste_mult = 0 // oderless and tasteless - chemical_flags = REAGENT_CAN_BE_SYNTHESIZED|REAGENT_NO_RANDOM_RECIPE + chemical_flags = REAGENT_NO_RANDOM_RECIPE /// The material flags used to apply the transmuted materials var/applied_material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR /// The amount of materials to apply to the transmuted objects if they don't contain materials