Fixes tunnels being weird hopefully

This commit is contained in:
KorPhaeron
2016-03-12 14:49:42 -06:00
parent 1a385d2f2e
commit edbf60947c
+2 -2
View File
@@ -406,7 +406,7 @@ var/global/list/rockTurfEdgeCache
return
SpawnMonster(T)
var/turf/simulated/floor/t = T.ChangeTurf(turf_type)
var/turf/simulated/floor/t = new turf_type(T)
spawn(2)
t.fullUpdateMineralOverlays()
@@ -597,7 +597,7 @@ var/global/list/rockTurfEdgeCache
return
user << "<span class='notice'>You start digging...</span>"
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, digging_speed, target = src))
if(istype(src, /turf/simulated/floor/plating/asteroid))