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Fixes tunnels being weird hopefully
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@@ -406,7 +406,7 @@ var/global/list/rockTurfEdgeCache
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return
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SpawnMonster(T)
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var/turf/simulated/floor/t = T.ChangeTurf(turf_type)
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var/turf/simulated/floor/t = new turf_type(T)
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spawn(2)
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t.fullUpdateMineralOverlays()
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@@ -597,7 +597,7 @@ var/global/list/rockTurfEdgeCache
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return
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user << "<span class='notice'>You start digging...</span>"
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playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
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playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
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if(do_after(user, digging_speed, target = src))
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if(istype(src, /turf/simulated/floor/plating/asteroid))
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