From edddfed87e0984cb9d0f0915ee352bace85f7e5a Mon Sep 17 00:00:00 2001 From: Goat <126099705+Goat-Real@users.noreply.github.com> Date: Thu, 8 May 2025 02:04:24 -0600 Subject: [PATCH] Increase delay on Icewhelp's regular attack (#91041) ## About The Pull Request Increases `fire_delay` to 0.85 deciseconds (up from 0.75). Increases `forecast_delay` to 0.6 seconds. (up from 0.5) ## Why It's Good For The Game Ice whelps are currently awful to fight (Especially with crusher or in groups and good fucking luck if you're trying to do both). Since their breath attack will curve to hit its target, even if you react it'll still be able to hit you if you're too close to it. The delay right now is frankly way too short. If you shoot them with your PKA/PKC you might not even notice the shaking/arrow until you're on fire. You have half a second to notice & properly move from the attack since the fire delay frankly might as well not exist with how fast it travels. This ONLY affects the line attack since the AOE fire is actually reactable. ## Changelog :cl: balance: Ice whelps' fire breath attack has slightly more delay. (0.5 -> 0.6 second startup, 0.75 -> 0.85 decisecond for the speed the fire moves per tile.) /:cl: --- .../mob/living/basic/icemoon/ice_whelp/ice_whelp_abilities.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/basic/icemoon/ice_whelp/ice_whelp_abilities.dm b/code/modules/mob/living/basic/icemoon/ice_whelp/ice_whelp_abilities.dm index f0c5c23cb1c..e975997071b 100644 --- a/code/modules/mob/living/basic/icemoon/ice_whelp/ice_whelp_abilities.dm +++ b/code/modules/mob/living/basic/icemoon/ice_whelp/ice_whelp_abilities.dm @@ -7,9 +7,9 @@ cooldown_time = 6 SECONDS fire_range = 7 fire_damage = 10 - fire_delay = 0.75 DECISECONDS + fire_delay = 0.85 DECISECONDS /// Time to warn people about what we are doing - var/forecast_delay = 0.5 SECONDS + var/forecast_delay = 0.6 SECONDS /// What turf are we aiming at? var/turf/target_turf /// Overlay we show when we're about to fire