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Novaflowers now ignite people with the amount of fire stacks applied depending on potency and you can now juice whole watermelons.
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@@ -126,7 +126,7 @@
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throw_speed = 1
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throw_range = 3
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plant_type = 0
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attack_verb = list("seared", "heated", "whacked", "steamed")
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attack_verb = list("roasted", "scorched", "burned")
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/obj/item/weapon/grown/novaflower/add_juice()
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if(..())
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@@ -138,8 +138,9 @@
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/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "<span class='danger'>You are heated by the warmth of the of the [name]!</span>"
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M.bodytemperature += potency / 2 * TEMPERATURE_DAMAGE_COEFFICIENT
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M << "<span class='danger'>You are lit on fire from the intense heat of the [name]!</span>"
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M.adjust_fire_stacks(potency / 5)
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M.IgniteMob()
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/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
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if(!proximity) return
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