[MIRROR] Ventcrawling improvements, performance and visual [MDB IGNORE] (#13461)

* Ventcrawling improvements, performance and visual (#66709)

* Initial pipecrawl work

Ok so pipecrawl images were updating EVERY TIME YOU MOVED
This was not good mojo

What I've done here is twofold
First, I ensured pipecrawl updates only when the net changes. This
breaks the current implementation, but I intend on fixing that

Second, I moved our method of getting pipes to the spatial grid
This isn't that great at the moment, but I intend on adding support for
tracking entered/exited cells, which should make this much better

* Much faster pipecrawling processing, niceties

Adds a concept called a cell tracker datum.
It manages a list of cells a passed in bound is "inside", and when
queried will return a list of new cells, and old cells.

Because we only really care about maintaining an absolute window of
"CELLS WE ARE IN" and less about always removing cells we're not in, we
can manage a second window to prevent moving up and down on a cell line
causing a ton of updates.

Uses this concept to optimize pipecrawling significantly, from 3ms per
call before to roughly 0.03ms per call.

Also moves pipecrawl images to their own plane, so they don't overlap ui
elements

* Pipecrawling effects niceties, direction help

You can now move in more then one direction when pipecrawling
This works as expected, if you hold up and left, move up for a while,
and come to a fork, you'll go left

Added some effects to pipecrawling. It'll darken the lighting plane
slightly, so you get a nice effect instead of just fullbright.
Also added a color matrix and drop shadow to the pipe images, this way
they stand out a bit more.

You now glide between pipe moves, rather then moving instantly. This
doesn't effect your actual move rate, but it no longer feels jittery
with say, 60fps

* Bounds

* Fixes runtimes, cache something somethign sonic speed

* Reworks how being interested in the spatial grid is tracked

Rather then checking multiple variables on the atom to consider, we
instead check for the existence of a string key.

This key is used by a list on the spatial grid subsystem to retrive a
cached list of all of the atoms "types"

Doing this requires doing a bit of extra work in
important_recursive_contents code, but it allows us to separate being a
part of the spatial grid from using important recursive contents, which
is very nice.

As a consequence, I've had to unroll some lazylist macros in important
recursive contents logic. It's not ""that"" bad but it's not great
either.

Oh and this adds a slight cost to enter/exit cell, but it's minimal.
Basically, rather then checking for different features of a grid member,
we just iterate the list their string key points to. Very handy

So there's an added cost of a list copy and all, but we save the
headache of more types technically increasing the cost of
addition/removal.

I also made adding/removing from the grid into one "pulbic" proc rather then two
different ones for each operation, because it was starting to get silly

* waaa waa it doesn't compile

* chord -> coord

* Ensures important_recursive_contents is actually emptied on removal

* Removes soul

* Kyler's review

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Kyler's review 2

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Kyler's review 3

Moves some procs around, improves some documentation, catches a few
small issues

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Ventcrawling improvements, performance and visual

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
This commit is contained in:
SkyratBot
2022-05-09 16:06:38 +02:00
committed by GitHub
parent a5fbfaccbe
commit edfaf90ebf
13 changed files with 535 additions and 148 deletions

View File

@@ -163,6 +163,9 @@
///---------------- MISC -----------------------
///Pipecrawling images
#define PIPECRAWL_IMAGES_PLANE 180
///AI Camera Static
#define CAMERA_STATIC_PLANE 200

View File

@@ -1,7 +1,8 @@
///each cell in a spatial_grid is this many turfs in length and width
#define SPATIAL_GRID_CELLSIZE 17
#define SPATIAL_GRID_CELLS_PER_SIDE(world_bounds) ROUND_UP((world_bounds) / SPATIAL_GRID_CELLSIZE)
///Takes a coordinate, and spits out the spatial grid index (x or y) it's inside
#define GET_SPATIAL_INDEX(coord) ROUND_UP((coord) / SPATIAL_GRID_CELLSIZE)
#define SPATIAL_GRID_CELLS_PER_SIDE(world_bounds) GET_SPATIAL_INDEX(world_bounds)
#define SPATIAL_GRID_CHANNELS 2
@@ -11,11 +12,13 @@
#define SPATIAL_GRID_CONTENTS_TYPE_HEARING RECURSIVE_CONTENTS_HEARING_SENSITIVE
///every movable that has a client in it is stored in this channel
#define SPATIAL_GRID_CONTENTS_TYPE_CLIENTS RECURSIVE_CONTENTS_CLIENT_MOBS
///all atmos machines are stored in this channel (I'm sorry kyler)
#define SPATIAL_GRID_CONTENTS_TYPE_ATMOS "spatial_grid_contents_type_atmos"
///whether movable is itself or containing something which should be in one of the spatial grid channels.
#define HAS_SPATIAL_GRID_CONTENTS(movable) (movable.important_recursive_contents && (movable.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE] || movable.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS]))
#define HAS_SPATIAL_GRID_CONTENTS(movable) (movable.spatial_grid_key)
// macros meant specifically to add/remove movables from lazy content lists in the spatial grid.
// macros meant specifically to add/remove movables from the internal lists of /datum/spatial_grid_cell,
// when empty they become references to a single list in SSspatial_grid and when filled they become their own list
// this is to save memory without making them lazylists as that slows down iteration through them
#define GRID_CELL_ADD(cell_contents_list, movable_or_list) \

View File

@@ -13,6 +13,8 @@
#define LAZYINITLIST(L) if (!L) { L = list(); }
///If the provided list is empty, set it to null
#define UNSETEMPTY(L) if (L && !length(L)) L = null
///If the provided key -> list is empty, remove it from the list
#define ASSOC_UNSETEMPTY(L, K) if (!length(L[K])) L -= K;
///Like LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled
#define LAZYLISTDUPLICATE(L) (L ? L.Copy() : null )
///Remove an item from the list, set the list to null if empty
@@ -134,6 +136,7 @@
} while(FALSE)
#define SORT_FIRST_INDEX(list) (list[1])
#define SORT_COMPARE_DIRECTLY(thing) (thing)
#define SORT_VAR_NO_TYPE(varname) var/varname
/****
* Even more custom binary search sorted insert, using defines instead of vars

View File

@@ -200,6 +200,20 @@
name = "parallax whitifier plane master"
plane = PLANE_SPACE
/atom/movable/screen/plane_master/pipecrawl
name = "pipecrawl plane master"
plane = PIPECRAWL_IMAGES_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/pipecrawl/Initialize(mapload)
. = ..()
// Makes everything on this plane slightly brighter
// Has a nice effect, makes thing stand out
color = list(1.2,0,0,0, 0,1.2,0,0, 0,0,1.2,0, 0,0,0,1, 0,0,0,0)
// This serves a similar purpose, I want the pipes to pop
add_filter("pipe_dropshadow", 1, drop_shadow_filter(x = -1, y= -1, size = 1, color = "#0000007A"))
/atom/movable/screen/plane_master/camera_static
name = "camera static plane master"
plane = CAMERA_STATIC_PLANE

View File

@@ -115,6 +115,7 @@ INITIALIZE_IMMEDIATE(/atom/movable/plane_master_controller)
O_LIGHTING_VISUAL_PLANE,
ABOVE_LIGHTING_PLANE,
CAMERA_STATIC_PLANE,
PIPECRAWL_IMAGES_PLANE,
ATMOS_GROUP_PLANE,
FULLSCREEN_PLANE,
RUNECHAT_PLANE,

View File

@@ -26,6 +26,8 @@
var/list/hearing_contents
///every client possessed mob inside this cell
var/list/client_contents
///every atmos machine inside this cell
var/list/atmos_contents
/datum/spatial_grid_cell/New(cell_x, cell_y, cell_z)
. = ..()
@@ -40,6 +42,7 @@
stack_trace("SSspatial_grid.dummy_list had something inserted into it at some point! this is a problem as it is supposed to stay empty")
hearing_contents = dummy_list
client_contents = dummy_list
atmos_contents = dummy_list
/datum/spatial_grid_cell/Destroy(force, ...)
if(force)//the response to someone trying to qdel this is a right proper fuck you
@@ -63,8 +66,16 @@
* currently this system is only designed for searching for relatively uncommon things, small subsets of /atom/movable.
* dont add stupid shit to the cells please, keep the information that the cells store to things that need to be searched for often
*
* as of right now this system operates on a subset of the important_recursive_contents list for atom/movable, specifically
* [RECURSIVE_CONTENTS_HEARING_SENSITIVE] and [RECURSIVE_CONTENTS_CLIENT_MOBS] because both are those are both 1. important and 2. commonly searched for
* The system currently implements two different "classes" of spatial type
*
* The first exists to support important_recursive_contents.
* So if a client is inside a locker and the locker crosses a boundary, you'll still get a signal from the spatial grid.
* These types are [SPATIAL_GRID_CONTENTS_TYPE_HEARING] and [SPATIAL_GRID_CONTENTS_TYPE_CLIENTS]
*
* The second pattern is more paired down, and supports more wide use.
* Rather then the object and anything the object is in being sensitive, it's limited to just the object itself
* Currently only [SPATIAL_GRID_CONTENTS_TYPE_ATMOS] uses this pattern. This is because it's far more common, and so worth optimizing
*
*/
SUBSYSTEM_DEF(spatial_grid)
can_fire = FALSE
@@ -74,7 +85,11 @@ SUBSYSTEM_DEF(spatial_grid)
///list of the spatial_grid_cell datums per z level, arranged in the order of y index then x index
var/list/grids_by_z_level = list()
///everything that spawns before us is added to this list until we initialize
var/list/waiting_to_add_by_type = list(RECURSIVE_CONTENTS_HEARING_SENSITIVE = list(), RECURSIVE_CONTENTS_CLIENT_MOBS = list())
var/list/waiting_to_add_by_type = list(SPATIAL_GRID_CONTENTS_TYPE_HEARING = list(), SPATIAL_GRID_CONTENTS_TYPE_CLIENTS = list(), SPATIAL_GRID_CONTENTS_TYPE_ATMOS = list())
///associative list of the form: movable.spatial_grid_key (string) -> inner list of spatial grid types for that key.
///inner lists contain contents channel types such as SPATIAL_GRID_CONTENTS_TYPE_HEARING etc.
///we use this to make adding to a cell static cost, and to save on memory
var/list/spatial_grid_categories = list()
var/cells_on_x_axis = 0
var/cells_on_y_axis = 0
@@ -237,10 +252,10 @@ SUBSYSTEM_DEF(spatial_grid)
old_cell_that_needs_updating.cell_y = cell_row_for_expanded_y_axis
///the left or bottom side index of a box composed of spatial grid cells with the given actual center x or y coordinate
#define BOUNDING_BOX_MIN(center_coord) max(ROUND_UP((center_coord - range) / SPATIAL_GRID_CELLSIZE), 1)
#define BOUNDING_BOX_MIN(center_coord) max(GET_SPATIAL_INDEX(center_coord - range), 1)
///the right or upper side index of a box composed of spatial grid cells with the given center x or y coordinate.
///outputted value cant exceed the number of cells on that axis
#define BOUNDING_BOX_MAX(center_coord, axis_size) min(ROUND_UP((center_coord + range) / SPATIAL_GRID_CELLSIZE), axis_size)
#define BOUNDING_BOX_MAX(center_coord, axis_size) min(GET_SPATIAL_INDEX(center_coord + range), axis_size)
/**
* https://en.wikipedia.org/wiki/Range_searching#Orthogonal_range_searching
@@ -283,6 +298,11 @@ SUBSYSTEM_DEF(spatial_grid)
. += grid_level[row][x_index].hearing_contents
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
for(var/row in BOUNDING_BOX_MIN(center_y) to BOUNDING_BOX_MAX(center_y, cells_on_y_axis))
for(var/x_index in BOUNDING_BOX_MIN(center_x) to BOUNDING_BOX_MAX(center_x, cells_on_x_axis))
. += grid_level[row][x_index].atmos_contents
return .
///get the grid cell encomapassing targets coordinates
@@ -291,10 +311,14 @@ SUBSYSTEM_DEF(spatial_grid)
if(!target_turf)
return
return grids_by_z_level[target_turf.z][ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)][ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)]
return grids_by_z_level[target_turf.z][GET_SPATIAL_INDEX(target_turf.y)][GET_SPATIAL_INDEX(target_turf.x)]
///get all grid cells intersecting the bounding box around center with sides of length 2 * range
/datum/controller/subsystem/spatial_grid/proc/get_cells_in_range(atom/center, range)
return get_cells_in_bounds(center, range, range)
///get all grid cells intersecting the bounding box around center with sides of length (2 * range_x, 2 * range_y)
/datum/controller/subsystem/spatial_grid/proc/get_cells_in_bounds(atom/center, range_x, range_y)
var/turf/center_turf = get_turf(center)
var/center_x = center_turf.x
@@ -303,12 +327,12 @@ SUBSYSTEM_DEF(spatial_grid)
var/list/intersecting_grid_cells = list()
//the minimum x and y cell indexes to test
var/min_x = max(ROUND_UP((center_x - range) / SPATIAL_GRID_CELLSIZE), 1)
var/min_y = max(ROUND_UP((center_y - range) / SPATIAL_GRID_CELLSIZE), 1)//calculating these indices only takes around 2 microseconds
var/min_x = max(GET_SPATIAL_INDEX(center_x - range_x), 1)
var/min_y = max(GET_SPATIAL_INDEX(center_y - range_y), 1)//calculating these indices only takes around 2 microseconds
//the maximum x and y cell indexes to test
var/max_x = min(ROUND_UP((center_x + range) / SPATIAL_GRID_CELLSIZE), cells_on_x_axis)
var/max_y = min(ROUND_UP((center_y + range) / SPATIAL_GRID_CELLSIZE), cells_on_y_axis)
var/max_x = min(GET_SPATIAL_INDEX(center_x + range_x), cells_on_x_axis)
var/max_y = min(GET_SPATIAL_INDEX(center_y + range_y), cells_on_y_axis)
var/list/grid_level = grids_by_z_level[center_turf.z]
@@ -320,7 +344,59 @@ SUBSYSTEM_DEF(spatial_grid)
return intersecting_grid_cells
///find the spatial map cell that target belongs to, then add target's important_recusive_contents to it.
/// Adds grid awareness to the passed in atom, of the passed in type
/// Basically, when this atom moves between grids, it wants to have enter/exit cell called on it
/datum/controller/subsystem/spatial_grid/proc/add_grid_awareness(atom/movable/add_to, type)
// We need to ensure we have a new list reference, to build our new key out of
var/list/current_list = spatial_grid_categories[add_to.spatial_grid_key]
if(current_list)
current_list = current_list.Copy()
else
current_list = list()
// Now we do a binary insert, to ensure it's sorted (don't wanna overcache)
BINARY_INSERT_DEFINE(type, current_list, SORT_VAR_NO_TYPE, type, SORT_COMPARE_DIRECTLY, COMPARE_KEY)
update_grid_awareness(add_to, current_list)
/// Removes grid awareness from the passed in atom, of the passed in type
/datum/controller/subsystem/spatial_grid/proc/remove_grid_awareness(atom/movable/remove_from, type)
// We need to ensure we have a new list reference, to build our new key out of
var/list/current_list = spatial_grid_categories[remove_from.spatial_grid_key]
if(current_list)
current_list = current_list.Copy()
else
current_list = list()
current_list -= type
update_grid_awareness(remove_from, current_list)
/// Alerts the atom's current cell that it wishes to be treated as a member
/// This functionally amounts to "hey, I was recently made aware by [add_grid_awareness], please insert me into my current cell"
/datum/controller/subsystem/spatial_grid/proc/add_grid_membership(atom/movable/add_to, turf/target_turf, type)
if(!target_turf)
return
if(initialized)
add_single_type(add_to, target_turf, type)
else //SSspatial_grid isnt init'd yet, add ourselves to the queue
enter_pre_init_queue(add_to, type)
/// Removes grid membership from the passed in atom, of the passed in type
/datum/controller/subsystem/spatial_grid/proc/remove_grid_membership(atom/movable/remove_from, turf/target_turf, type)
if(!target_turf)
return
if(initialized)
remove_single_type(remove_from, target_turf, type)
else //SSspatial_grid isnt init'd yet, remove ourselves from the queue
remove_from_pre_init_queue(remove_from, type)
/// Updates the string that atoms hold that stores their grid awareness
/// We will use it to key into their spatial grid categories later
/datum/controller/subsystem/spatial_grid/proc/update_grid_awareness(atom/movable/update, list/new_list)
// We locally store a stringified version of the list, to prevent people trying to mutate it
update.spatial_grid_key = new_list.Join("-")
// Ensure the global representation is cached
if(!spatial_grid_categories[update.spatial_grid_key])
spatial_grid_categories[update.spatial_grid_key] = new_list
///find the spatial map cell that target belongs to, then add the target to it, as its type prefers.
///make sure to provide the turf new_target is "in"
/datum/controller/subsystem/spatial_grid/proc/enter_cell(atom/movable/new_target, turf/target_turf)
if(!initialized)
@@ -328,27 +404,62 @@ SUBSYSTEM_DEF(spatial_grid)
if(QDELETED(new_target))
CRASH("qdeleted or null target trying to enter the spatial grid!")
if(!target_turf || !new_target.important_recursive_contents)
CRASH("null turf loc or a new_target without important_recursive_contents trying to enter the spatial grid!")
if(!target_turf || !new_target.spatial_grid_key)
CRASH("null turf loc or a new_target that doesn't support it trying to enter the spatial grid!")
var/x_index = ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)
var/y_index = ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)
var/x_index = GET_SPATIAL_INDEX(target_turf.x)
var/y_index = GET_SPATIAL_INDEX(target_turf.y)
var/z_index = target_turf.z
var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
for(var/type in spatial_grid_categories[new_target.spatial_grid_key])
switch(type)
if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
var/list/new_target_contents = new_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
GRID_CELL_SET(intersecting_cell.client_contents, new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
if(new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
GRID_CELL_SET(intersecting_cell.client_contents, new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
if(new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
var/list/new_target_contents = new_target.important_recursive_contents
GRID_CELL_SET(intersecting_cell.hearing_contents, new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
GRID_CELL_SET(intersecting_cell.atmos_contents, new_target)
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_ATMOS), new_target)
///acts like enter_cell() but only adds the target to a specified type of grid cell contents list
/datum/controller/subsystem/spatial_grid/proc/add_single_type(atom/movable/new_target, turf/target_turf, exclusive_type)
if(!initialized)
return
if(QDELETED(new_target))
CRASH("qdeleted or null target trying to enter the spatial grid!")
if(!target_turf || !(exclusive_type in spatial_grid_categories[new_target.spatial_grid_key]))
CRASH("null turf loc or a new_target that doesn't support it trying to enter the spatial grid as a [exclusive_type]!")
var/x_index = GET_SPATIAL_INDEX(target_turf.x)
var/y_index = GET_SPATIAL_INDEX(target_turf.y)
var/z_index = target_turf.z
var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
switch(exclusive_type)
if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
var/list/new_target_contents = new_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
GRID_CELL_SET(intersecting_cell.client_contents, new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
var/list/new_target_contents = new_target.important_recursive_contents
GRID_CELL_SET(intersecting_cell.hearing_contents, new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), new_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
GRID_CELL_SET(intersecting_cell.atmos_contents, new_target)
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_ATMOS), new_target)
/**
* find the spatial map cell that target used to belong to, then subtract target's important_recusive_contents from it.
* find the spatial map cell that target used to belong to, then remove the target (and sometimes it's important_recusive_contents) from it.
* make sure to provide the turf old_target used to be "in"
*
* * old_target - the thing we want to remove from the spatial grid cell
@@ -358,56 +469,66 @@ SUBSYSTEM_DEF(spatial_grid)
/datum/controller/subsystem/spatial_grid/proc/exit_cell(atom/movable/old_target, turf/target_turf, exclusive_type)
if(!initialized)
return
if(!target_turf || !old_target?.important_recursive_contents)
stack_trace("/datum/controller/subsystem/spatial_grid/proc/exit_cell() was given null arguments or a new_target without important_recursive_contents!")
if(!target_turf || !old_target.spatial_grid_key)
stack_trace("/datum/controller/subsystem/spatial_grid/proc/exit_cell() was given null arguments or a old_target that doesn't use the spatial grid!")
return FALSE
var/x_index = ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)
var/y_index = ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)
var/x_index = GET_SPATIAL_INDEX(target_turf.x)
var/y_index = GET_SPATIAL_INDEX(target_turf.y)
var/z_index = target_turf.z
var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
for(var/type in spatial_grid_categories[old_target.spatial_grid_key])
switch(type)
if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
var/list/old_target_contents = old_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
if(old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
if(old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
var/list/old_target_contents = old_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
GRID_CELL_REMOVE(intersecting_cell.atmos_contents, old_target)
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_ATMOS), old_target)
return TRUE
///acts like exit_cell() but only removes the target from the specified type of grid cell contents list
/datum/controller/subsystem/spatial_grid/proc/remove_single_contents_type(atom/movable/old_target, turf/target_turf, exclusive_type)
if(!target_turf || !old_target?.important_recursive_contents || !exclusive_type)
stack_trace("/datum/controller/subsystem/spatial_grid/proc/remove_single_contents_type() was given null arguments or a new_target without important_recursive_contents!")
/datum/controller/subsystem/spatial_grid/proc/remove_single_type(atom/movable/old_target, turf/target_turf, exclusive_type)
if(!target_turf || !exclusive_type || !old_target.spatial_grid_key)
stack_trace("/datum/controller/subsystem/spatial_grid/proc/remove_single_type() was given null arguments or an old_target that doesn't use the spatial grid!")
return FALSE
if(!old_target.important_recursive_contents[exclusive_type])
if(!(exclusive_type in spatial_grid_categories[old_target.spatial_grid_key]))
return FALSE
var/x_index = ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)
var/y_index = ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)
var/x_index = GET_SPATIAL_INDEX(target_turf.x)
var/y_index = GET_SPATIAL_INDEX(target_turf.y)
var/z_index = target_turf.z
var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
switch(exclusive_type)
if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
var/list/old_target_contents = old_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(exclusive_type), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
var/list/old_target_contents = old_target.important_recursive_contents
GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(exclusive_type), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
GRID_CELL_REMOVE(intersecting_cell.atmos_contents, old_target)
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(exclusive_type), old_target)
return TRUE
///find the cell this movable is associated with and removes it from all lists
/datum/controller/subsystem/spatial_grid/proc/force_remove_from_cell(atom/movable/to_remove, datum/spatial_grid_cell/input_cell)
if(!initialized)
@@ -422,6 +543,7 @@ SUBSYSTEM_DEF(spatial_grid)
GRID_CELL_REMOVE(input_cell.client_contents, to_remove)
GRID_CELL_REMOVE(input_cell.hearing_contents, to_remove)
GRID_CELL_REMOVE(input_cell.atmos_contents, to_remove)
///if shit goes south, this will find hanging references for qdeleting movables inside the spatial grid
/datum/controller/subsystem/spatial_grid/proc/find_hanging_cell_refs_for_movable(atom/movable/to_remove, remove_from_cells = TRUE)
@@ -441,7 +563,7 @@ SUBSYSTEM_DEF(spatial_grid)
for(var/list/z_level_grid as anything in grids_by_z_level)
for(var/list/cell_row as anything in z_level_grid)
for(var/datum/spatial_grid_cell/cell as anything in cell_row)
if(to_remove in (cell.hearing_contents | cell.client_contents))
if(to_remove in (cell.hearing_contents | cell.client_contents | cell.atmos_contents))
containing_cells += cell
if(remove_from_cells)
force_remove_from_cell(to_remove, cell)
@@ -466,30 +588,43 @@ SUBSYSTEM_DEF(spatial_grid)
/atom/proc/find_grid_statistics_for_z_level(insert_clients = 0)
var/raw_clients = 0
var/raw_hearables = 0
var/raw_atmos = 0
var/cells_with_clients = 0
var/cells_with_hearables = 0
var/cells_with_atmos = 0
var/list/client_list = list()
var/list/hearable_list = list()
var/list/atmos_list = list()
var/total_cells = (world.maxx / SPATIAL_GRID_CELLSIZE) ** 2
var/x_cell_count = world.maxx / SPATIAL_GRID_CELLSIZE
var/y_cell_count = world.maxy / SPATIAL_GRID_CELLSIZE
var/total_cells = x_cell_count ** 2
var/average_clients_per_cell = 0
var/average_hearables_per_cell = 0
var/average_atmos_mech_per_call = 0
var/hearable_min_x = (world.maxx / SPATIAL_GRID_CELLSIZE)
var/hearable_min_x = x_cell_count
var/hearable_max_x = 1
var/hearable_min_y = (world.maxy / SPATIAL_GRID_CELLSIZE)
var/hearable_min_y = y_cell_count
var/hearable_max_y = 1
var/client_min_x = (world.maxx / SPATIAL_GRID_CELLSIZE)
var/client_min_x = x_cell_count
var/client_max_x = 1
var/client_min_y = (world.maxy / SPATIAL_GRID_CELLSIZE)
var/client_min_y = y_cell_count
var/client_max_y = 1
var/atmos_min_x = x_cell_count
var/atmos_max_x = 1
var/atmos_min_y = y_cell_count
var/atmos_max_y = 1
var/list/inserted_clients = list()
if(insert_clients)
@@ -513,9 +648,11 @@ SUBSYSTEM_DEF(spatial_grid)
for(var/datum/spatial_grid_cell/cell as anything in all_z_level_cells)
var/client_length = length(cell.client_contents)
var/hearable_length = length(cell.hearing_contents)
var/atmos_length = length(cell.atmos_contents)
raw_clients += client_length
raw_hearables += hearable_length
raw_atmos += atmos_length
if(client_length)
cells_with_clients++
@@ -551,11 +688,30 @@ SUBSYSTEM_DEF(spatial_grid)
if(cell.cell_y > hearable_max_y)
hearable_max_y = cell.cell_y
if(raw_atmos)
cells_with_atmos++
atmos_list += cell.atmos_contents
if(cell.cell_x < atmos_min_x)
atmos_min_x = cell.cell_x
if(cell.cell_x > atmos_max_x)
atmos_max_x = cell.cell_x
if(cell.cell_y < atmos_min_y)
atmos_min_y = cell.cell_y
if(cell.cell_y > atmos_max_y)
atmos_max_y = cell.cell_y
var/total_client_distance = 0
var/total_hearable_distance = 0
var/total_atmos_distance = 0
var/average_client_distance = 0
var/average_hearable_distance = 0
var/average_atmos_distance = 0
for(var/hearable in hearable_list)//n^2 btw
for(var/other_hearable in hearable_list)
@@ -569,24 +725,36 @@ SUBSYSTEM_DEF(spatial_grid)
continue
total_client_distance += get_dist(client, other_client)
for(var/atmos in atmos_list)//n^2 btw
for(var/other_atmos in atmos_list)
if(atmos == other_atmos)
continue
total_atmos_distance += get_dist(atmos, other_atmos)
if(length(hearable_list))
average_hearable_distance = total_hearable_distance / length(hearable_list)
if(length(client_list))
average_client_distance = total_client_distance / length(client_list)
if(length(atmos_list))
average_atmos_distance = total_atmos_distance / length(atmos_list)
average_clients_per_cell = raw_clients / total_cells
average_hearables_per_cell = raw_hearables / total_cells
average_atmos_mech_per_call = raw_atmos / total_cells
for(var/mob/inserted_client as anything in inserted_clients)
qdel(inserted_client)
message_admins("on z level [z] there are [raw_clients] clients ([insert_clients] of whom are fakes inserted to random station turfs) \
and [raw_hearables] hearables. all of whom are inside the bounding box given by \
clients: ([client_min_x], [client_min_y]) x ([client_max_x], [client_max_y]) \
and hearables: ([hearable_min_x], [hearable_min_y]) x ([hearable_max_x], [hearable_max_y]) \
on average there are [average_clients_per_cell] clients per cell and [average_hearables_per_cell] hearables per cell. \
[cells_with_clients] cells have clients and [cells_with_hearables] have hearables, \
the average client distance is: [average_client_distance] and the average hearable_distance is [average_hearable_distance].")
message_admins("on z level [z] there are [raw_clients] clients ([insert_clients] of whom are fakes inserted to random station turfs)\
, [raw_hearables] hearables, and [raw_atmos] atmos machines. all of whom are inside the bounding box given by \
clients: ([client_min_x], [client_min_y]) x ([client_max_x], [client_max_y]), \
hearables: ([hearable_min_x], [hearable_min_y]) x ([hearable_max_x], [hearable_max_y]) \
and atmos machines: ([atmos_min_x], [atmos_min_y]) x ([atmos_max_x], [atmos_max_y]), \
on average there are [average_clients_per_cell] clients per cell, [average_hearables_per_cell] hearables per cell, \
and [average_atmos_mech_per_call] per cell, \
[cells_with_clients] cells have clients, [cells_with_hearables] have hearables, and [cells_with_atmos] have atmos machines \
the average client distance is: [average_client_distance], the average hearable_distance is [average_hearable_distance], \
and the average atmos distance is [average_atmos_distance] ")
#undef GRID_CELL_ADD
#undef GRID_CELL_REMOVE

View File

@@ -48,6 +48,11 @@
///only the last container of a client eye has this list assuming no movement since SSparallax's last fire
var/list/client_mobs_in_contents
/// String representing the spatial grid groups we want to be held in.
/// acts as a key to the list of spatial grid contents types we exist in via SSspatial_grid.spatial_grid_categories.
/// We do it like this to prevent people trying to mutate them and to save memory on holding the lists ourselves
var/spatial_grid_key
/**
* In case you have multiple types, you automatically use the most useful one.
* IE: Skating on ice, flippers on water, flying over chasm/space, etc.
@@ -142,7 +147,7 @@
qdel(move_packet)
move_packet = null
if(important_recursive_contents && (important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS] || important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE]))
if(spatial_grid_key)
SSspatial_grid.force_remove_from_cell(src)
LAZYCLEARLIST(client_mobs_in_contents)
@@ -684,8 +689,8 @@
if(HAS_SPATIAL_GRID_CONTENTS(src))
if(old_turf && new_turf && (old_turf.z != new_turf.z \
|| ROUND_UP(old_turf.x / SPATIAL_GRID_CELLSIZE) != ROUND_UP(new_turf.x / SPATIAL_GRID_CELLSIZE) \
|| ROUND_UP(old_turf.y / SPATIAL_GRID_CELLSIZE) != ROUND_UP(new_turf.y / SPATIAL_GRID_CELLSIZE)))
|| GET_SPATIAL_INDEX(old_turf.x) != GET_SPATIAL_INDEX(new_turf.x) \
|| GET_SPATIAL_INDEX(old_turf.y) != GET_SPATIAL_INDEX(new_turf.y)))
SSspatial_grid.exit_cell(src, old_turf)
SSspatial_grid.enter_cell(src, new_turf)
@@ -760,36 +765,54 @@
/atom/movable/Exited(atom/movable/gone, direction)
. = ..()
if(LAZYLEN(gone.important_recursive_contents))
if(!LAZYLEN(gone.important_recursive_contents))
return
var/list/nested_locs = get_nested_locs(src) + src
for(var/channel in gone.important_recursive_contents)
for(var/atom/movable/location as anything in nested_locs)
LAZYREMOVEASSOC(location.important_recursive_contents, channel, gone.important_recursive_contents[channel])
var/list/recursive_contents = location.important_recursive_contents // blue hedgehog velocity
recursive_contents[channel] -= gone.important_recursive_contents[channel]
switch(channel)
if(RECURSIVE_CONTENTS_CLIENT_MOBS, RECURSIVE_CONTENTS_HEARING_SENSITIVE)
if(!length(recursive_contents[channel]))
// This relies on a nice property of the linked recursive and gridmap types
// They're defined in relation to each other, so they have the same value
SSspatial_grid.remove_grid_awareness(location, channel)
ASSOC_UNSETEMPTY(recursive_contents, channel)
UNSETEMPTY(location.important_recursive_contents)
/atom/movable/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
if(LAZYLEN(arrived.important_recursive_contents))
if(!LAZYLEN(arrived.important_recursive_contents))
return
var/list/nested_locs = get_nested_locs(src) + src
for(var/channel in arrived.important_recursive_contents)
for(var/atom/movable/location as anything in nested_locs)
LAZYORASSOCLIST(location.important_recursive_contents, channel, arrived.important_recursive_contents[channel])
LAZYINITLIST(location.important_recursive_contents)
var/list/recursive_contents = location.important_recursive_contents // blue hedgehog velocity
LAZYINITLIST(recursive_contents[channel])
switch(channel)
if(RECURSIVE_CONTENTS_CLIENT_MOBS, RECURSIVE_CONTENTS_HEARING_SENSITIVE)
if(!length(recursive_contents[channel]))
SSspatial_grid.add_grid_awareness(location, channel)
recursive_contents[channel] |= arrived.important_recursive_contents[channel]
///allows this movable to hear and adds itself to the important_recursive_contents list of itself and every movable loc its in
/atom/movable/proc/become_hearing_sensitive(trait_source = TRAIT_GENERIC)
ADD_TRAIT(src, TRAIT_HEARING_SENSITIVE, trait_source)
if(!HAS_TRAIT(src, TRAIT_HEARING_SENSITIVE))
//RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_HEARING_SENSITIVE), .proc/on_hearing_sensitive_trait_loss)
return
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYADDASSOCLIST(location.important_recursive_contents, RECURSIVE_CONTENTS_HEARING_SENSITIVE, src)
LAZYINITLIST(location.important_recursive_contents)
var/list/recursive_contents = location.important_recursive_contents // blue hedgehog velocity
if(!length(recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE]))
SSspatial_grid.add_grid_awareness(location, SPATIAL_GRID_CONTENTS_TYPE_HEARING)
recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE] += list(src)
var/turf/our_turf = get_turf(src)
if(our_turf && SSspatial_grid.initialized)
SSspatial_grid.enter_cell(src, our_turf)
else if(our_turf && !SSspatial_grid.initialized)//SSspatial_grid isnt init'd yet, add ourselves to the queue
SSspatial_grid.enter_pre_init_queue(src, RECURSIVE_CONTENTS_HEARING_SENSITIVE)
ADD_TRAIT(src, TRAIT_HEARING_SENSITIVE, trait_source)
SSspatial_grid.add_grid_membership(src, our_turf, SPATIAL_GRID_CONTENTS_TYPE_HEARING)
/**
* removes the hearing sensitivity channel from the important_recursive_contents list of this and all nested locs containing us if there are no more sources of the trait left
@@ -805,13 +828,16 @@
return
var/turf/our_turf = get_turf(src)
if(our_turf && SSspatial_grid.initialized)
SSspatial_grid.exit_cell(src, our_turf)
else if(our_turf && !SSspatial_grid.initialized)
SSspatial_grid.remove_from_pre_init_queue(src, RECURSIVE_CONTENTS_HEARING_SENSITIVE)
/// We get our awareness updated by the important recursive contents stuff, here we remove our membership
SSspatial_grid.remove_grid_membership(src, our_turf, SPATIAL_GRID_CONTENTS_TYPE_HEARING)
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYREMOVEASSOC(location.important_recursive_contents, RECURSIVE_CONTENTS_HEARING_SENSITIVE, src)
var/list/recursive_contents = location.important_recursive_contents // blue hedgehog velocity
recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE] -= src
if(!length(recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE]))
SSspatial_grid.remove_grid_awareness(location, SPATIAL_GRID_CONTENTS_TYPE_HEARING)
ASSOC_UNSETEMPTY(recursive_contents, RECURSIVE_CONTENTS_HEARING_SENSITIVE)
UNSETEMPTY(location.important_recursive_contents)
///allows this movable to know when it has "entered" another area no matter how many movable atoms its stuffed into, uses important_recursive_contents
/atom/movable/proc/become_area_sensitive(trait_source = TRAIT_GENERIC)
@@ -835,27 +861,30 @@
///propogates ourselves through our nested contents, similar to other important_recursive_contents procs
///main difference is that client contents need to possibly duplicate recursive contents for the clients mob AND its eye
/mob/proc/enable_client_mobs_in_contents()
var/turf/our_turf = get_turf(src)
if(our_turf && SSspatial_grid.initialized)
SSspatial_grid.enter_cell(src, our_turf, RECURSIVE_CONTENTS_CLIENT_MOBS)
else if(our_turf && !SSspatial_grid.initialized)
SSspatial_grid.enter_pre_init_queue(src, RECURSIVE_CONTENTS_CLIENT_MOBS)
for(var/atom/movable/movable_loc as anything in get_nested_locs(src) + src)
LAZYORASSOCLIST(movable_loc.important_recursive_contents, RECURSIVE_CONTENTS_CLIENT_MOBS, src)
LAZYINITLIST(movable_loc.important_recursive_contents)
var/list/recursive_contents = movable_loc.important_recursive_contents // blue hedgehog velocity
if(!length(recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS]))
SSspatial_grid.add_grid_awareness(movable_loc, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
LAZYINITLIST(recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS])
recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS] |= src
var/turf/our_turf = get_turf(src)
/// We got our awareness updated by the important recursive contents stuff, now we add our membership
SSspatial_grid.add_grid_membership(src, our_turf, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
///Clears the clients channel of this mob
/mob/proc/clear_important_client_contents()
var/turf/our_turf = get_turf(src)
if(our_turf && SSspatial_grid.initialized)
SSspatial_grid.remove_single_contents_type(src, our_turf, RECURSIVE_CONTENTS_CLIENT_MOBS)
else if(our_turf && !SSspatial_grid.initialized)
SSspatial_grid.remove_from_pre_init_queue(src, RECURSIVE_CONTENTS_CLIENT_MOBS)
SSspatial_grid.remove_grid_membership(src, our_turf, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
for(var/atom/movable/movable_loc as anything in get_nested_locs(src) + src)
LAZYREMOVEASSOC(movable_loc.important_recursive_contents, RECURSIVE_CONTENTS_CLIENT_MOBS, src)
var/list/recursive_contents = movable_loc.important_recursive_contents // blue hedgehog velocity
recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS] -= src
if(!length(recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS]))
SSspatial_grid.remove_grid_awareness(movable_loc, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
ASSOC_UNSETEMPTY(recursive_contents, RECURSIVE_CONTENTS_CLIENT_MOBS)
UNSETEMPTY(movable_loc.important_recursive_contents)
///Sets the anchored var and returns if it was sucessfully changed or not.
/atom/movable/proc/set_anchored(anchorvalue)

View File

@@ -89,6 +89,11 @@
/obj/machinery/atmospherics/Initialize(mapload)
if(mapload && name != initial(name))
override_naming = TRUE
var/turf/turf_loc = null
if(isturf(loc))
turf_loc = loc
SSspatial_grid.add_grid_awareness(src, SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
SSspatial_grid.add_grid_membership(src, turf_loc, SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
return ..()
/obj/machinery/atmospherics/Destroy()
@@ -497,21 +502,36 @@
// Handles mob movement inside a pipenet
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
if(!direction || !(direction in GLOB.cardinals_multiz)) //cant go this way.
if(!direction) //cant go this way.
return
if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
return
var/obj/machinery/atmospherics/target_move = find_connecting(direction, user.ventcrawl_layer)
// We want to support holding two directions at once, so we do this
var/obj/machinery/atmospherics/target_move
for(var/canon_direction in GLOB.cardinals_multiz)
if(!(direction & canon_direction))
continue
var/obj/machinery/atmospherics/temp_target = find_connecting(canon_direction, user.ventcrawl_layer)
if(!temp_target)
continue
target_move = temp_target
// If you're at a fork with two directions held, we will always prefer the direction you didn't last use
// This way if you find a direction you've not used before, you take it, and if you don't, you take the other
if(user.last_vent_dir == canon_direction)
continue
user.last_vent_dir = canon_direction
break
if(!target_move)
return
if(target_move.vent_movement & VENTCRAWL_ALLOWED)
if(!(target_move.vent_movement & VENTCRAWL_ALLOWED))
return
user.forceMove(target_move)
user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
var/list/pipenetdiff = return_pipenets() ^ target_move.return_pipenets()
if(pipenetdiff.len)
user.update_pipe_vision()
user.update_pipe_vision(full_refresh = TRUE)
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
user.last_played_vent = world.time
playsound(src, 'sound/machines/ventcrawl.ogg', 50, TRUE, -3)
@@ -519,7 +539,18 @@
//Would be great if this could be implemented when someone alt-clicks the image.
if (target_move.vent_movement & VENTCRAWL_ENTRANCE_ALLOWED)
user.handle_ventcrawl(target_move)
//PLACEHOLDER COMMENT FOR ME TO READD THE 1 (?) DS DELAY THAT WAS IMPLEMENTED WITH A... TIMER?
return
var/client/our_client = user.client
if(!our_client)
return
our_client.eye = target_move
// Let's smooth out that movement with an animate yeah?
// If the new x is greater (move is left to right) we get a negative offset. vis versa
our_client.pixel_x = (x - target_move.x) * world.icon_size
our_client.pixel_y = (y - target_move.y) * world.icon_size
animate(our_client, pixel_x = 0, pixel_y = 0, time = 0.05 SECONDS)
our_client.move_delay = world.time + 0.05 SECONDS
/obj/machinery/atmospherics/AltClick(mob/living/L)
if(vent_movement & VENTCRAWL_ALLOWED && istype(L))

View File

@@ -1723,7 +1723,8 @@ GLOBAL_LIST_EMPTY(fire_appearances)
return result
/mob/living/reset_perspective(atom/A)
if(..())
if(!..())
return
update_sight()
update_fullscreen()
update_pipe_vision()

View File

@@ -102,7 +102,12 @@
var/usable_hands = 2
var/list/pipes_shown = list()
var/last_played_vent
var/last_played_vent = 0
/// The last direction we moved in a vent. Used to make holding two directions feel nice
var/last_vent_dir = 0
/// Cell tracker datum we use to manage the pipes around us, for faster ventcrawling
/// Should only exist if you're in a pipe
var/datum/cell_tracker/pipetracker
var/smoke_delay = 0 ///used to prevent spam with smoke reagent reaction on mob.

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@@ -83,34 +83,63 @@
* One important thing to note however is that the movement of the client's eye is handled by the relaymove() proc in /obj/machinery/atmospherics.
* We move first and then call update. Dont flip this around
*/
/mob/living/proc/update_pipe_vision()
// Take the pipe images from the client
if (!isnull(client))
/mob/living/proc/update_pipe_vision(full_refresh = FALSE)
// We're gonna color the lighting plane to make it darker while ventcrawling, so things look nicer
var/atom/movable/screen/plane_master/lighting
if(hud_used)
lighting = hud_used?.plane_masters["[LIGHTING_PLANE]"]
// Take away all the pipe images if we're not doing anything with em
if(isnull(client) || !HAS_TRAIT(src, TRAIT_MOVE_VENTCRAWLING) || !istype(loc, /obj/machinery/atmospherics) || !(movement_type & VENTCRAWLING))
for(var/image/current_image in pipes_shown)
client.images -= current_image
pipes_shown.len = 0
// Give the pipe images to the client
if(HAS_TRAIT(src, TRAIT_MOVE_VENTCRAWLING) && istype(loc, /obj/machinery/atmospherics) && movement_type & VENTCRAWLING)
var/list/total_members = list()
var/obj/machinery/atmospherics/current_location = loc
for(var/datum/pipeline/location_pipeline in current_location.return_pipenets())
total_members += location_pipeline.members
total_members += location_pipeline.other_atmos_machines
if(!total_members.len)
pipetracker = null
lighting?.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#4d4d4d")
return
if(client)
for(var/obj/machinery/atmospherics/pipenet_part in total_members)
// If the machinery is not in view or is not meant to be seen, continue
if(!in_view_range(client.mob, pipenet_part))
// This is a bit hacky but it makes the background darker, which has a nice effect
lighting?.add_atom_colour("#4d4d4d", TEMPORARY_COLOUR_PRIORITY)
var/obj/machinery/atmospherics/current_location = loc
var/list/our_pipenets = current_location.return_pipenets()
// We on occasion want to do a full rebuild. this lets us do that
if(full_refresh)
for(var/image/current_image in pipes_shown)
client.images -= current_image
pipes_shown.len = 0
pipetracker = null
if(!pipetracker)
pipetracker = new()
var/turf/our_turf = get_turf(src)
// We're getting the smallest "range" arg we can pass to the spatial grid and still get all the stuff we need
// We preload a bit more then we need so movement looks ok
var/list/view_range = getviewsize(client.view)
pipetracker.set_bounds(view_range[1] + 1, view_range[2] + 1)
var/list/entered_exited_pipes = pipetracker.recalculate_type_members(our_turf, SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
var/list/pipes_gained = entered_exited_pipes[1]
var/list/pipes_lost = entered_exited_pipes[2]
for(var/obj/machinery/atmospherics/pipenet_part as anything in pipes_lost)
if(!pipenet_part.pipe_vision_img)
continue
client.images -= pipenet_part.pipe_vision_img
pipes_shown -= pipenet_part.pipe_vision_img
for(var/obj/machinery/atmospherics/pipenet_part as anything in pipes_gained)
// If the machinery is not part of our net or is not meant to be seen, continue
var/list/thier_pipenets = pipenet_part.return_pipenets()
if(!length(thier_pipenets & our_pipenets))
continue
if(!(pipenet_part.vent_movement & VENTCRAWL_CAN_SEE))
continue
if(!pipenet_part.pipe_vision_img)
pipenet_part.pipe_vision_img = image(pipenet_part, pipenet_part.loc, dir = pipenet_part.dir)
pipenet_part.pipe_vision_img.plane = ABOVE_HUD_PLANE
pipenet_part.pipe_vision_img.plane = PIPECRAWL_IMAGES_PLANE
client.images += pipenet_part.pipe_vision_img
pipes_shown += pipenet_part.pipe_vision_img

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@@ -0,0 +1,99 @@
/**
* Spatial gridmap, cell tracking
*
* This datum exists to make the large, repeated "everything in some range" pattern faster
* Rather then just refreshing against everything, we track all the cells in range of the passed in "window"
* This lets us do entered/left logic, and make ordinarially quite expensive logic much cheaper
*
* Note: This system should not be used for things who have strict requirements about what is NOT in their processed entries
* It should instead only be used for logic that only really cares about limiting how much gets "entered" in any one call
* Because we apply this limitation, we can do things to make our code much less prone to unneeded work
*/
/datum/cell_tracker
var/list/datum/spatial_grid_cell/member_cells = list()
// Inner window
// If a cell is inside this space, it will be entered into our membership list
/// The height (y radius) of our inner window
var/inner_window_x_radius
/// The width (x radius) of our inner window
var/inner_window_y_radius
// Outer window
// If a cell is outside this space, it will be removed from our memebership list
// This effectively applies a grace window, to prevent moving back and forth across a border line causing issues
/// The height (y radius) of our outer window
var/outer_window_x_radius
/// The width (x radius) of our outer window
var/outer_window_y_radius
/// Accepts a width and height to use for this tracker
/// Also accepts the ratio to use between inner and outer window. Optional, defaults to 2
/datum/cell_tracker/New(width, height, inner_outer_ratio)
set_bounds(width, height, inner_outer_ratio)
return ..()
/datum/cell_tracker/Destroy(force)
stack_trace("Attempted to delete a cell tracker. They don't hold any refs outside of cells, what are you doing")
if(!force)
return QDEL_HINT_LETMELIVE
member_cells.Cut()
return ..()
/// Takes a width and height, and uses them to set the inner window, and interpolate the outer window
/datum/cell_tracker/proc/set_bounds(width = 0, height = 0, ratio = 2)
// We want to store these as radii, rather then width and height, since that's convineient for spatial grid code
var/x_radius = CEILING(width, 2)
var/y_radius = CEILING(height, 2)
inner_window_x_radius = x_radius
inner_window_y_radius = y_radius
outer_window_x_radius = x_radius * ratio
outer_window_y_radius = y_radius * ratio
/// Returns a list of newly and formerly joined spatial grid managed objects of type [type] in the form list(new, old)
/// Takes the center of our window as input
/datum/cell_tracker/proc/recalculate_type_members(turf/center, type)
var/list/new_and_old = recalculate_cells(center)
var/list/new_members = list()
var/list/former_members = list()
/// Pull out all the new and old memebers we want
switch(type)
if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[1])
new_members += cell.client_contents
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[2])
former_members += cell.client_contents
if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[1])
new_members += cell.hearing_contents
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[2])
former_members += cell.hearing_contents
if(SPATIAL_GRID_CONTENTS_TYPE_ATMOS)
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[1])
new_members += cell.atmos_contents
for(var/datum/spatial_grid_cell/cell as anything in new_and_old[2])
former_members += cell.atmos_contents
return list(new_members, former_members)
/// Recalculates our member list, returns a list in the form list(new members, old members) for reaction
/// Accepts the turf to use as our "center"
/datum/cell_tracker/proc/recalculate_cells(turf/center)
if(!center)
CRASH("/datum/cell_tracker had an invalid location on refresh, ya done fucked")
// This is a mild waste of cpu time. Consider optimizing by adding a new helper function to get just the space between two bounds
// Assuming it ever becomes a real problem
var/list/datum/spatial_grid_cell/inner_window = SSspatial_grid.get_cells_in_bounds(center, inner_window_x_radius, inner_window_y_radius)
var/list/datum/spatial_grid_cell/outer_window = SSspatial_grid.get_cells_in_bounds(center, outer_window_x_radius, outer_window_y_radius)
var/list/datum/spatial_grid_cell/new_cells = inner_window - member_cells
// The outer window may contain cells we don't actually have, so we do it like this
var/list/datum/spatial_grid_cell/old_cells = member_cells - outer_window
// This whole thing is a naive implementation,
// if it turns out to be expensive because of all the list operations I'll look closer at it
member_cells -= old_cells
member_cells += new_cells
return list(new_cells, old_cells)

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@@ -4128,6 +4128,7 @@
#include "code\modules\shuttle\supply.dm"
#include "code\modules\shuttle\syndicate.dm"
#include "code\modules\shuttle\white_ship.dm"
#include "code\modules\spatial_grid\cell_tracker.dm"
#include "code\modules\spells\spell.dm"
#include "code\modules\spells\spell_types\aimed.dm"
#include "code\modules\spells\spell_types\area_teleport.dm"