[MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)

* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
This commit is contained in:
SkyratBot
2020-08-07 18:26:21 +01:00
committed by GitHub
co-authored by Timberpoes
parent 2156012137
commit ee324ab3c2
179 changed files with 359 additions and 359 deletions
+1 -1
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@@ -81,7 +81,7 @@ GLOBAL_LIST_EMPTY(bounties_list)
*
* *Guided determines what specific catagory of bounty should be chosen.
*/
/proc/random_bounty(var/guided = 0)
/proc/random_bounty(guided = 0)
var/bounty_num
if(guided)
bounty_num = guided
+2 -2
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@@ -480,7 +480,7 @@
/datum/centcom_podlauncher/ui_close() //Uses the destroy() proc. When the user closes the UI, we clean up the temp_pod and supplypod_selector variables.
qdel(src)
/datum/centcom_podlauncher/proc/updateCursor(var/launching, var/turf_picking) //Update the mouse of the user
/datum/centcom_podlauncher/proc/updateCursor(launching, turf_picking) //Update the mouse of the user
if (!holder) //Can't update the mouse icon if the client doesnt exist!
return
if (launching || turf_picking) //If the launching param is true, we give the user new mouse icons.
@@ -650,7 +650,7 @@
qdel(selector) //Delete the selector effect
. = ..()
/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
/datum/centcom_podlauncher/proc/supplypod_punish_log(list/whoDyin)
var/podString = effectBurst ? "5 pods" : "a pod"
var/whomString = ""
if (LAZYLEN(whoDyin))
+9 -9
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@@ -17,7 +17,7 @@
anchored = TRUE //So it cant slide around after landing
anchorable = FALSE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
appearance_flags = KEEP_TOGETHER | PIXEL_SCALE
appearance_flags = KEEP_TOGETHER | PIXEL_SCALE
density = FALSE
//*****NOTE*****: Many of these comments are similarly described in centcom_podlauncher.dm. If you change them here, please consider doing so in the centcom podlauncher code as well!
@@ -80,7 +80,7 @@
landingDelay = 20 //Very speedy!
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/closet/supplypod/Initialize(var/turf/spawn_location)
/obj/structure/closet/supplypod/Initialize(turf/spawn_location)
. = ..()
if (!spawn_location)
var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/supplypod_temp_holding] //temporary holder for supplypods mid-transit
@@ -110,7 +110,7 @@
fin_mask = "bottomfin"
if (POD_STYLES[style][POD_SHAPE] == POD_SHAPE_NORML)
icon_state = POD_STYLES[style][POD_BASE] + "_reverse"
pixel_x = initial(pixel_x)
pixel_x = initial(pixel_x)
transform = matrix()
update_icon()
@@ -118,7 +118,7 @@
fin_mask = initial(fin_mask)
if (POD_STYLES[style][POD_SHAPE] == POD_SHAPE_NORML)
icon_state = POD_STYLES[style][POD_BASE]
pixel_x = initial(pixel_x)
pixel_x = initial(pixel_x)
transform = matrix()
update_icon()
@@ -154,7 +154,7 @@
else
var/icon/masked_door = new(icon, door) //The door we want to apply
var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
fin_masker.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 1,1,1,0, 0,0,0,1)
fin_masker.SwapColor("#ffffffff", null)
fin_masker.Blend("#000000", ICON_SUBTRACT)
masked_door.Blend(fin_masker, ICON_ADD)
@@ -204,7 +204,7 @@
if (landingSound)
playsound(get_turf(src), landingSound, soundVolume, FALSE, FALSE)
AddComponent(/datum/component/pellet_cloud, projectile_type=shrapnel_type, magnitude=shrapnel_magnitude)
if(effectShrapnel)
if(effectShrapnel)
SEND_SIGNAL(src, COMSIG_SUPPLYPOD_LANDED)
for (var/mob/living/M in T)
if (effectLimb && iscarbon(M)) //If effectLimb is true (which means we pop limbs off when we hit people):
@@ -338,9 +338,9 @@
if (leavingSound)
playsound(get_turf(holder), leavingSound, soundVolume, FALSE, FALSE)
deleteRubble()
animate(holder, alpha = 0, time = 8, easing = QUAD_EASING|EASE_IN, flags = ANIMATION_PARALLEL)
animate(holder, alpha = 0, time = 8, easing = QUAD_EASING|EASE_IN, flags = ANIMATION_PARALLEL)
animate(holder, pixel_z = 400, time = 10, easing = QUAD_EASING|EASE_IN, flags = ANIMATION_PARALLEL) //Animate our rising pod
addtimer(CALLBACK(src, .proc/handleReturnAfterDeparting, holder), 15) //Finish up the pod's duties after a certain amount of time
/obj/structure/closet/supplypod/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open_pod() proc for more details
@@ -440,7 +440,7 @@
/obj/effect/supplypod_rubble/proc/getForeground(obj/structure/closet/supplypod/pod)
var/mutable_appearance/rubble_overlay = mutable_appearance('icons/obj/supplypods.dmi', foreground)
rubble_overlay.appearance_flags = KEEP_APART|RESET_TRANSFORM
rubble_overlay.transform = matrix().Translate(SUPPLYPOD_X_OFFSET - pod.pixel_x, verticle_offset)
rubble_overlay.transform = matrix().Translate(SUPPLYPOD_X_OFFSET - pod.pixel_x, verticle_offset)
return rubble_overlay
/obj/effect/supplypod_rubble/proc/fadeAway()
+1 -1
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@@ -12,7 +12,7 @@
var/ready = FALSE
var/launched = FALSE
/obj/item/supplypod_beacon/proc/update_status(var/consoleStatus)
/obj/item/supplypod_beacon/proc/update_status(consoleStatus)
switch(consoleStatus)
if (SP_LINKED)
linked = TRUE