[MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)

* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
This commit is contained in:
SkyratBot
2020-08-07 18:26:21 +01:00
committed by GitHub
co-authored by Timberpoes
parent 2156012137
commit ee324ab3c2
179 changed files with 359 additions and 359 deletions
@@ -30,7 +30,7 @@
overheat = max(0, overheat - heat_diffusion)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/minigunpack/attack_hand(var/mob/living/carbon/user)
/obj/item/minigunpack/attack_hand(mob/living/carbon/user)
if(src.loc == user)
if(!armed)
if(user.get_item_by_slot(ITEM_SLOT_BACK) == src)
@@ -80,7 +80,7 @@
else
icon_state = "holstered"
/obj/item/minigunpack/proc/attach_gun(var/mob/user)
/obj/item/minigunpack/proc/attach_gun(mob/user)
if(!gun)
gun = new(src)
gun.forceMove(src)
@@ -108,10 +108,10 @@
qdel(dummy)
return 1
/obj/item/gun/medbeam/proc/on_beam_hit(var/mob/living/target)
/obj/item/gun/medbeam/proc/on_beam_hit(mob/living/target)
return
/obj/item/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
/obj/item/gun/medbeam/proc/on_beam_tick(mob/living/target)
if(target.health != target.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
target.adjustBruteLoss(-4)
@@ -120,7 +120,7 @@
target.adjustOxyLoss(-1)
return
/obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)
/obj/item/gun/medbeam/proc/on_beam_release(mob/living/target)
return
/obj/effect/ebeam/medical
+3 -3
View File
@@ -134,7 +134,7 @@
T.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
D.Open()
/obj/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
/obj/projectile/magic/door/proc/OpenDoor(obj/machinery/door/D)
if(istype(D, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = D
A.locked = FALSE
@@ -313,7 +313,7 @@
target.animate_atom_living(firer)
..()
/atom/proc/animate_atom_living(var/mob/living/owner = null)
/atom/proc/animate_atom_living(mob/living/owner = null)
if((isitem(src) || isstructure(src)) && !is_type_in_list(src, GLOB.protected_objects))
if(istype(src, /obj/structure/statue/petrified))
var/obj/structure/statue/petrified/P = src
@@ -578,7 +578,7 @@
possession_test(M)
return BULLET_ACT_HIT
/obj/projectile/magic/wipe/proc/possession_test(var/mob/living/carbon/M)
/obj/projectile/magic/wipe/proc/possession_test(mob/living/carbon/M)
var/datum/brain_trauma/special/imaginary_friend/trapped_owner/trauma = M.gain_trauma(/datum/brain_trauma/special/imaginary_friend/trapped_owner)
var/poll_message = "Do you want to play as [M.real_name]?"
if(M.mind && M.mind.assigned_role)