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Adds the Ninja MODsuit (#67220)
Why It's Good For The Game Ninja code is pretty bad, I think it's best to move away into nice modular stuff instead. Changelog cl Fikou, PositiveEntropy, Nerevar, InfraRedBaron refactor: the ninja space suit is now a modsuit fix: fixes dash beams not working /cl
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@@ -10,6 +10,7 @@
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var/dash_sound = 'sound/magic/blink.ogg'
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var/recharge_sound = 'sound/magic/charge.ogg'
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var/beam_effect = "blur"
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var/beam_length = 2 SECONDS
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var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
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var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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@@ -33,18 +34,19 @@
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/// Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.
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/datum/action/innate/dash/proc/teleport(mob/user, atom/target)
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if(!IsAvailable())
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user.balloon_alert(user, "no charges!")
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return FALSE
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var/turf/current_turf = get_turf(user)
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var/turf/target_turf = get_turf(target)
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if(target in view(user.client.view, user))
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if(!do_teleport(user, target_turf, no_effects = TRUE))
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user.balloon_alert(user, "dash blocked by location!")
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return FALSE
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var/obj/spot1 = new phaseout(get_turf(user), user.dir)
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var/obj/spot1 = new phaseout(current_turf, user.dir)
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var/obj/spot2 = new phasein(target_turf, user.dir)
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spot1.Beam(spot2,beam_effect, time = beam_length)
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playsound(target_turf, dash_sound, 25, TRUE)
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var/obj/spot2 = new phasein(get_turf(user), user.dir)
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spot1.Beam(spot2,beam_effect,time=2 SECONDS)
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current_charges--
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owner.update_action_buttons_icon()
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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@@ -44,7 +44,7 @@
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to_chat(M, span_warning("[source.p_their()] skin seems to be shifting like something is moving below it."))
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/datum/element/digitalcamo/proc/can_track(datum/source)
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/datum/element/digitalcamo/proc/can_track(datum/source, mob/user)
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SIGNAL_HANDLER
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return COMPONENT_CANT_TRACK
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