merge conflict fix

This commit is contained in:
Firecage
2017-10-05 11:22:57 +02:00
882 changed files with 77089 additions and 8339 deletions
+2 -2
View File
@@ -83,7 +83,7 @@
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
for(var/i in 1 to rand(4, 7))
var /newitem = pick(subtypesof(/obj/item/stock_parts) - /obj/item/stock_parts/subspace)
var/newitem = pick(subtypesof(/obj/item/stock_parts) - /obj/item/stock_parts/subspace)
new newitem(src)
if(69 to 70)
for(var/i in 1 to 5)
@@ -184,7 +184,7 @@
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
if(!user.canUseTopic(src))
return
attack_hand(user)
attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
@@ -104,10 +104,6 @@
direction = expected_dir
..()
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/machinery/door/airlock/survival_pod/vertical
dir = EAST
expected_dir = EAST
@@ -127,10 +123,6 @@
direction = expected_dir
..()
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/structure/door_assembly/door_assembly_pod/vertical
dir = EAST
expected_dir = EAST
@@ -307,7 +299,7 @@
/obj/item/melee/supermatter_sword,
/obj/item/shield/changeling,
/obj/item/lava_staff,
/obj/item/dash/energy_katana,
/obj/item/energy_katana,
/obj/item/hierophant_club,
/obj/item/his_grace,
/obj/item/gun/ballistic/minigun,
@@ -94,7 +94,7 @@
if(!ismob(M) && !isobj(M)) //No don't teleport lighting and effects!
return
if(M.anchored && (!ismob(M) || (istype(M, /obj/mecha) && !mech_sized)))
if(M.anchored && (!ismob(M) || (ismecha(M) && !mech_sized)))
return
if(do_teleport(M, hard_target, 6))
@@ -435,7 +435,7 @@
if(!over_object)
return
if (istype(usr.loc, /obj/mecha))
if(ismecha(usr.loc))
return
if(!M.incapacitated())
+3 -1
View File
@@ -4,6 +4,7 @@
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
desc = "Controls a stacking machine... in theory."
density = FALSE
anchored = TRUE
var/obj/machinery/mineral/stacking_machine/machine = null
@@ -61,6 +62,7 @@
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console."
density = TRUE
anchored = TRUE
var/obj/machinery/mineral/stacking_unit_console/CONSOLE
@@ -91,4 +93,4 @@
var/obj/item/stack/sheet/out = new inp.type()
out.amount = stack_amt
unload_mineral(out)
storage.amount -= stack_amt
storage.amount -= stack_amt
+15 -2
View File
@@ -8,6 +8,7 @@
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/mining_equipment_vendor
var/icon_deny = "mining-deny"
var/obj/item/card/id/inserted_id
var/list/prize_list = list( //if you add something to this, please, for the love of god, use tabs and not spaces.
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
@@ -108,6 +109,7 @@
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
to_chat(usr, "<span class='notice'>You eject the ID from [src]'s card slot.</span>")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
@@ -118,21 +120,31 @@
return
I.loc = src
inserted_id = I
else
to_chat(usr, "<span class='danger'>No valid ID.</span>")
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
else
to_chat(usr, "<span class='warning'>Error: No valid ID!</span>")
flick(icon_deny, src)
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if (!prize || !(prize in prize_list))
to_chat(usr, "<span class='warning'>Error: Invalid choice!</span>")
flick(icon_deny, src)
return
if(prize.cost > inserted_id.mining_points)
to_chat(usr, "<span class='warning'>Error: Insufficent points for [prize.equipment_name]!</span>")
flick(icon_deny, src)
else
inserted_id.mining_points -= prize.cost
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
new prize.equipment_path(src.loc)
SSblackbox.add_details("mining_equipment_bought",
"[src.type]|[prize.equipment_path]")
// Add src.type to keep track of free golem purchases
// separately.
else
to_chat(usr, "<span class='warning'>Error: Please insert a valid ID!</span>")
flick(icon_deny, src)
updateUsrDialog()
return
@@ -147,6 +159,7 @@
return
C.loc = src
inserted_id = C
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
interact(user)
return
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))