diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index cd8100984eb..2cd8a122b37 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -130,80 +130,78 @@
return
var/obj/item/stack/sheet/S = W
- switch(S.type)
+ if(istype(S,/obj/item/stack/sheet/metal))
+ if(state == GIRDER_DISPLACED)
+ if(S.get_amount() < 2)
+ user << "You need two sheets of metal to create a false wall!"
+ return
+ user << "You start building a false wall..."
+ if(do_after(user, 20, target = src))
+ if(!src.loc || !S || S.get_amount() < 2)
+ return
+ S.use(2)
+ user << "You create a false wall. Push on it to open or close the passage."
+ var/obj/structure/falsewall/F = new (loc)
+ transfer_fingerprints_to(F)
+ qdel(src)
+ else
+ if(S.get_amount() < 2)
+ user << "You need two sheets of metal to finish a wall!"
+ return
+ user << "You start adding plating..."
+ if (do_after(user, 40, target = src))
+ if(loc == null || S.get_amount() < 2)
+ return
+ S.use(2)
+ user << "You add the plating."
+ var/turf/T = get_turf(src)
+ T.ChangeTurf(/turf/simulated/wall)
+ transfer_fingerprints_to(T)
+ qdel(src)
+ return
- if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
- if(state == GIRDER_DISPLACED)
- if(S.get_amount() < 2)
- user << "You need two sheets of metal to create a false wall!"
+ if(istype(S,/obj/item/stack/sheet/plasteel))
+ if(state == GIRDER_DISPLACED)
+ if(S.amount < 2)
+ user << "You need at least two sheets to create a false wall!"
+ return
+ user << "You start building a reinforced false wall..."
+ if(do_after(user, 20, target = src))
+ if(!src.loc || !S || S.amount < 2)
return
- user << "You start building a false wall..."
- if(do_after(user, 20, target = src))
- if(!src.loc || !S || S.get_amount() < 2)
- return
- S.use(2)
- user << "You create a false wall. Push on it to open or close the passage."
- var/obj/structure/falsewall/F = new (loc)
- transfer_fingerprints_to(F)
- qdel(src)
- else
- if(S.get_amount() < 2)
- user << "You need two sheets of metal to finish a wall!"
+ S.use(2)
+ user << "You create a reinforced false wall. Push on it to open or close the passage."
+ var/obj/structure/falsewall/reinforced/FW = new (loc)
+ transfer_fingerprints_to(FW)
+ qdel(src)
+ else
+ if(state == GIRDER_REINF)
+ if(S.amount < 1)
return
- user << "You start adding plating..."
- if (do_after(user, 40, target = src))
- if(loc == null || S.get_amount() < 2)
+ user << "You start finalizing the reinforced wall..."
+ if(do_after(user, 50, target = src))
+ if(!src.loc || !S || S.amount < 1)
return
- S.use(2)
- user << "You add the plating."
+ S.use(1)
+ user << "You fully reinforce the wall."
var/turf/T = get_turf(src)
- T.ChangeTurf(/turf/simulated/wall)
+ T.ChangeTurf(/turf/simulated/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
-
- if(/obj/item/stack/sheet/plasteel)
- if(state == GIRDER_DISPLACED)
- if(S.amount < 2)
- user << "You need at least two sheets to create a false wall!"
- return
- user << "You start building a reinforced false wall..."
- if(do_after(user, 20, target = src))
- if(!src.loc || !S || S.amount < 2)
- return
- S.use(2)
- user << "You create a reinforced false wall. Push on it to open or close the passage."
- var/obj/structure/falsewall/reinforced/FW = new (loc)
- transfer_fingerprints_to(FW)
- qdel(src)
else
- if(state == GIRDER_REINF)
- if(S.amount < 1)
- return
- user << "You start finalizing the reinforced wall..."
- if(do_after(user, 50, target = src))
- if(!src.loc || !S || S.amount < 1)
- return
- S.use(1)
- user << "You fully reinforce the wall."
- var/turf/T = get_turf(src)
- T.ChangeTurf(/turf/simulated/wall/r_wall)
- transfer_fingerprints_to(T)
- qdel(src)
+ if(S.amount < 1)
return
- else
- if(S.amount < 1)
+ user << "You start reinforcing the girder..."
+ if (do_after(user, 60, target = src))
+ if(!src.loc || !S || S.amount < 1)
return
- user << "You start reinforcing the girder..."
- if (do_after(user, 60, target = src))
- if(!src.loc || !S || S.amount < 1)
- return
- S.use(1)
- user << "You reinforce the girder."
- var/obj/structure/girder/reinforced/R = new (loc)
- transfer_fingerprints_to(R)
- qdel(src)
- return
+ S.use(1)
+ user << "You reinforce the girder."
+ var/obj/structure/girder/reinforced/R = new (loc)
+ transfer_fingerprints_to(R)
+ qdel(src)
+ return
if(S.sheettype)
var/M = S.sheettype