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[MIRROR] Fixes hud objects being hidden by blindness [MDB IGNORE] (#12001)
* Fixes hud objects being hidden by blindness (#65385) They have a higher plane then fullscreen overlays, but unfortunately for me, they were rendering to the game plane, which is below RENDER_PLANE_NON_GAME. I was therefore getting hit in the nuts. Hate this timeline * Fixes hud objects being hidden by blindness Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
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@@ -273,7 +273,9 @@
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/atom/movable/screen/plane_master/hud
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name = "HUD plane"
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plane = HUD_PLANE
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render_relay_plane = RENDER_PLANE_NON_GAME
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/atom/movable/screen/plane_master/above_hud
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name = "above HUD plane"
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plane = ABOVE_HUD_PLANE
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render_relay_plane = RENDER_PLANE_NON_GAME
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