[MIRROR] Fixes hud objects being hidden by blindness [MDB IGNORE] (#12001)

* Fixes hud objects being hidden by blindness (#65385)

They have a higher plane then fullscreen overlays, but unfortunately for
me, they were rendering to the game plane, which is below
RENDER_PLANE_NON_GAME. I was therefore getting hit in the nuts.

Hate this timeline

* Fixes hud objects being hidden by blindness

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-03-11 18:21:24 +01:00
committed by GitHub
parent d3cbbd4ed5
commit ee5f9e2180

View File

@@ -273,7 +273,9 @@
/atom/movable/screen/plane_master/hud
name = "HUD plane"
plane = HUD_PLANE
render_relay_plane = RENDER_PLANE_NON_GAME
/atom/movable/screen/plane_master/above_hud
name = "above HUD plane"
plane = ABOVE_HUD_PLANE
render_relay_plane = RENDER_PLANE_NON_GAME