From ee77e17fff49f33f659fd0ca29257ab524784b8b Mon Sep 17 00:00:00 2001 From: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Date: Fri, 21 Oct 2022 18:10:32 -0400 Subject: [PATCH] Fixes ungenerated turf on Clockwork's ruin (#70693) The area used in the clockwork ruin didn't have cave generation on it, so I swapped it for the /unexplored subtype of it, which does. No more ungenerated turfs! Hopefully. --- _maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm index 4bcaecbdb02..7669a2e4ff0 100644 --- a/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm +++ b/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm @@ -34,7 +34,7 @@ /area/icemoon/surface) "B" = ( /turf/open/genturf, -/area/lavaland/surface/outdoors) +/area/lavaland/surface/outdoors/unexplored) "C" = ( /obj/structure/fluff/clockwork/blind_eye, /turf/open/floor/bronze,