Fixes a bit of brasscode

This commit is contained in:
Joan Lung
2016-09-13 17:11:57 -04:00
parent cc868cb606
commit ee9814465c
3 changed files with 8 additions and 11 deletions
@@ -391,6 +391,7 @@
icon = 'icons/obj/smooth_structures/brass_table.dmi'
icon_state = "brass_table"
frame = /obj/structure/table_frame/brass
framestack = /obj/item/stack/sheet/brass
buildstack = /obj/item/stack/sheet/brass
framestackamount = 1
buildstackamount = 1
+5 -4
View File
@@ -516,19 +516,20 @@
/obj/structure/window/reinforced/clockwork/New(loc, direct)
..()
for(var/obj/item/I in debris)
debris -= I
qdel(I)
if(!fulltile)
if(direct)
var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
setDir(direct)
E.setDir(direct)
made_glow = TRUE
debris += new/obj/item/stack/sheet/brass(src, 1)
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
made_glow = TRUE
for(var/obj/item/I in debris)
debris -= I
qdel(I)
debris += new/obj/item/stack/sheet/brass(src)
debris += new/obj/item/stack/sheet/brass(src, 2)
change_construction_value(fulltile ? 3 : 2)
/obj/structure/window/reinforced/clockwork/setDir(direct)