diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 903732b6d17..8adbaa7f465 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -92,10 +92,10 @@ armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/cult - name = "cult armour" - icon_state = "cult_armour" - item_state = "cult_armour" - desc = "A bulky suit of armour, bristling with spikes. It looks space proof." + name = "cult armor" + icon_state = "cult_armor" + item_state = "cult_armor" + desc = "A bulky suit of armor, bristling with spikes. It looks space proof." w_class = 3 allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1 diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index 7c5fbe7f19f..ac5d17ceea4 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -76,7 +76,7 @@ dat += "Kla'atu barada nikt'o! - Allows you to conceal the runes you placed on the floor.
" dat += "O bidai nabora se'sma! - Allows you to coordinate with others of your cult.
" dat += "Fuu ma'jin - Allows you to stun a person by attacking them with the talisman.
" - dat += "Sa tatha najin - Allows you to summon armoured robes and an unholy blade
" + dat += "Sa tatha najin - Allows you to summon armored robes and an unholy blade
" dat += "Kal om neth - Summons a soul stone
" dat += "Da A'ig Osk - Summons a construct shell for use with captured souls. It is too large to carry on your person.
" usr << browse(dat, "window=id_com;size=350x200") diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 965039774be..fc0d9721900 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -151,7 +151,7 @@ var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer") switch(construct_class) if("Juggernaut") - makeNewConstruct(/mob/living/simple_animal/construct/armoured, A, U) + makeNewConstruct(/mob/living/simple_animal/construct/armored, A, U) if("Wraith") makeNewConstruct(/mob/living/simple_animal/construct/wraith, A, U) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 48d40a89e17..1fcb665b5fc 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -73,7 +73,7 @@ /obj/item/mecha_parts/part/gygax_right_arm, /obj/item/mecha_parts/part/gygax_left_leg, /obj/item/mecha_parts/part/gygax_right_leg, - /obj/item/mecha_parts/part/gygax_armour + /obj/item/mecha_parts/part/gygax_armor ), "Durand"=list( /obj/item/mecha_parts/chassis/durand, @@ -83,7 +83,7 @@ /obj/item/mecha_parts/part/durand_right_arm, /obj/item/mecha_parts/part/durand_left_leg, /obj/item/mecha_parts/part/durand_right_leg, - /obj/item/mecha_parts/part/durand_armour + /obj/item/mecha_parts/part/durand_armor ), "H.O.N.K"=list( /obj/item/mecha_parts/chassis/honker, @@ -291,7 +291,7 @@ /* New() ..() - src.add_part_to_set("Test",list("result"="/obj/item/mecha_parts/part/gygax_armour","time"=600,"metal"=75000,"diamond"=10000)) + src.add_part_to_set("Test",list("result"="/obj/item/mecha_parts/part/gygax_armor","time"=600,"metal"=75000,"diamond"=10000)) src.add_part_to_set("Test",list("result"="/obj/item/mecha_parts/part/ripley_left_arm","time"=200,"metal"=25000)) src.remove_part_set("Gygax") return @@ -355,11 +355,11 @@ /obj/machinery/mecha_part_fabricator/proc/build_part(var/obj/item/part) if(!part) return - + // critical exploit prevention, do not remove unless you replace it if( (part.loc != src) || !(hasvar(part, "construction_time")) || !(hasvar(part, "construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator return - + src.being_built = new part.type(src) src.desc = "It's building \a [src.being_built]." src.remove_resources(part) @@ -610,17 +610,17 @@ /obj/machinery/mecha_part_fabricator/proc/exploit_prevention(var/obj/Part, mob/user as mob, var/desc_exploit) // critical exploit prevention, feel free to improve or replace this, but do not remove it - + if(!istype(Part) || !istype(user)) // sanity return 1 - + if( (Part.loc != src) || !(hasvar(Part, "construction_time")) || !(hasvar(Part, "construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator - + var/turf/LOC = get_turf(user) message_admins("[key_name_admin(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] ! ([LOC ? "JMP" : "null"])", 0) - log_admin("EXPLOIT : [key_name(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] !") + log_admin("EXPLOIT : [key_name(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] !") return 1 - + return null /obj/machinery/mecha_part_fabricator/Topic(href, href_list) @@ -637,24 +637,24 @@ screen = "parts" if(href_list["part"]) var/obj/part = filter.getObj("part") - + // critical exploit prevention, do not remove unless you replace it if(src.exploit_prevention(part, usr)) return - + if(!processing_queue) build_part(part) else add_to_queue(part) if(href_list["add_to_queue"]) var/obj/part = filter.getObj("add_to_queue") - + // critical exploit prevention, do not remove unless you replace it if(src.exploit_prevention(part, usr)) return - + add_to_queue(part) - + return update_queue_on_page() if(href_list["remove_from_queue"]) remove_from_queue(filter.getNum("remove_from_queue")) @@ -691,11 +691,11 @@ src.sync() if(href_list["part_desc"]) var/obj/part = filter.getObj("part_desc") - + // critical exploit prevention, do not remove unless you replace it if(src.exploit_prevention(part, usr, 1)) return - + if(part) temp = {"

[part] description:

[part.desc]
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 115333657e9..3433ab2aa95 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -465,7 +465,7 @@ qdel(src) /obj/mecha/attack_hand(mob/user as mob) - user.changeNext_move(8) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code. + user.changeNext_move(8) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code. src.log_message("Attack by hand/paw. Attacker - [user].",1) if ((HULK in user.mutations) && !prob(src.deflect_chance)) @@ -633,7 +633,7 @@ return /obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob) - user.changeNext_move(8) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code. + user.changeNext_move(8) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code. src.log_message("Attacked by [W]. Attacker - [user]") if(prob(src.deflect_chance)) diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 96f233152ef..f0874af38a4 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -316,7 +316,7 @@ "backkey"=/obj/item/weapon/crowbar, "desc"="External armor is installed."), //3 - list("key"=/obj/item/mecha_parts/part/gygax_armour, + list("key"=/obj/item/mecha_parts/part/gygax_armor, "backkey"=/obj/item/weapon/weldingtool, "desc"="Internal armor is welded."), //4 @@ -540,7 +540,7 @@ holder.icon_state = "gygax19" else user.visible_message("[user] pries Gygax Armour Plates from [holder].", "You pry Gygax Armour Plates from [holder].") - new /obj/item/mecha_parts/part/gygax_armour(get_turf(holder)) + new /obj/item/mecha_parts/part/gygax_armor(get_turf(holder)) holder.icon_state = "gygax17" if(1) if(diff==FORWARD) @@ -894,7 +894,7 @@ "backkey"=/obj/item/weapon/crowbar, "desc"="External armor is installed."), //3 - list("key"=/obj/item/mecha_parts/part/durand_armour, + list("key"=/obj/item/mecha_parts/part/durand_armor, "backkey"=/obj/item/weapon/weldingtool, "desc"="Internal armor is welded."), //4 @@ -1119,7 +1119,7 @@ holder.icon_state = "durand19" else user.visible_message("[user] pries Durand Armour Plates from [holder].", "You pry Durand Armour Plates from [holder].") - new /obj/item/mecha_parts/part/durand_armour(get_turf(holder)) + new /obj/item/mecha_parts/part/durand_armor(get_turf(holder)) holder.icon_state = "durand17" if(1) if(diff==FORWARD) diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 0df7703bcc5..412fd17a424 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -132,11 +132,11 @@ construction_time = 200 construction_cost = list("metal"=15000, "diamond"=2000) -/obj/item/mecha_parts/part/gygax_armour +/obj/item/mecha_parts/part/gygax_armor gender = PLURAL - name = "\improper Gygax armour plates" - desc = "A set of armour plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction." - icon_state = "gygax_armour" + name = "\improper Gygax armor plates" + desc = "A set of armor plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction." + icon_state = "gygax_armor" origin_tech = "materials=6;combat=4;engineering=5" construction_time = 600 construction_cost = list("metal"=25000,"diamond"=10000) @@ -200,11 +200,11 @@ construction_time = 200 construction_cost = list("metal"=15000,"silver"=4000) -/obj/item/mecha_parts/part/durand_armour +/obj/item/mecha_parts/part/durand_armor gender = PLURAL - name = "\improper Durand armour plates" - desc = "A set of armour plates for the Durand. Built heavy to resist an incredible amount of brute force." - icon_state = "durand_armour" + name = "\improper Durand armor plates" + desc = "A set of armor plates for the Durand. Built heavy to resist an incredible amount of brute force." + icon_state = "durand_armor" origin_tech = "materials=5;combat=4;engineering=5" construction_time = 600 construction_cost = list("metal"=50000,"uranium"=30000) @@ -401,9 +401,9 @@ construction_time = 130 construction_cost = list("metal"=7000) -/*/obj/item/mecha_parts/part/odysseus_armour +/*/obj/item/mecha_parts/part/odysseus_armor name="Odysseus Carapace" - icon_state = "odysseus_armour" + icon_state = "odysseus_armor" origin_tech = "materials=3;engineering=3" construction_time = 200 construction_cost = list("metal"=15000)*/ diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index 79e6edcfe80..fbc52019f21 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -1,5 +1,5 @@ /obj/structure/closet/syndicate - name = "armoury closet" + name = "armory closet" desc = "Why is this here?" icon_state = "syndicate" icon_closed = "syndicate" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 560807e92a5..adfe4996dfd 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -133,7 +133,7 @@ var/global/floorIsLava = 0 body += "Coffee | " //body += "Parrot | " //body += "Poly | " - body += "\[ Construct: Armoured , " + body += "\[ Construct: Armoured , " body += "Builder , " body += "Wraith \] " body += "Shade" diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 388d839471d..8335281cad1 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -229,7 +229,7 @@ if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob ) if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob ) if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob ) - if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob ) + if("constructarmored") M.change_mob_type( /mob/living/simple_animal/construct/armored , null, null, delmob ) if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob ) if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob ) if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob ) @@ -971,7 +971,7 @@ speech = sanitize(speech) // Nah, we don't trust them log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]") message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]") - + else if(href_list["sendtoprison"]) if(!check_rights(R_ADMIN)) return diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 062b25f7362..855d888ca2c 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -27,7 +27,7 @@ /obj/item/clothing/suit/armor/vest/warden name = "warden's jacket" - desc = "An armoured jacket with silver rank pips and livery." + desc = "An armored jacket with silver rank pips and livery." icon_state = "warden_jacket" item_state = "armor" body_parts_covered = CHEST|GROIN|ARMS diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 3209ec49b64..25ede04de7b 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -9,7 +9,7 @@ * Lasertag */ /obj/item/clothing/suit/bluetag - name = "blue laser tag armour" + name = "blue laser tag armor" desc = "Blue Pride, Station Wide" icon_state = "bluetag" item_state = "bluetag" @@ -18,7 +18,7 @@ allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) /obj/item/clothing/suit/redtag - name = "red laser tag armour" + name = "red laser tag armor" desc = "Pew pew pew" icon_state = "redtag" item_state = "redtag" diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index e7c7aeb259a..f3ebe41dcbd 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -59,13 +59,13 @@ /obj/item/clothing/suit/wizrobe/magusblue name = "\improper Magus robe" - desc = "A set of armoured robes that seem to radiate a dark power" + desc = "A set of armored robes that seem to radiate a dark power" icon_state = "magusblue" item_state = "magusblue" /obj/item/clothing/suit/wizrobe/magusred name = "\improper Magus robe" - desc = "A set of armoured robes that seem to radiate a dark power" + desc = "A set of armored robes that seem to radiate a dark power" icon_state = "magusred" item_state = "magusred" diff --git a/code/modules/food&drinks/drinks/drinks/bottle.dm b/code/modules/food&drinks/drinks/drinks/bottle.dm index cd9bd1a89f0..90673de7f8b 100644 --- a/code/modules/food&drinks/drinks/drinks/bottle.dm +++ b/code/modules/food&drinks/drinks/drinks/bottle.dm @@ -45,20 +45,20 @@ var/obj/item/organ/limb/affecting = user.zone_sel.selecting //Find what the player is aiming at - var/armor_block = 0 //Get the target's armour values for normal attack damage. + var/armor_block = 0 //Get the target's armor values for normal attack damage. var/armor_duration = 0 //The more force the bottle has, the longer the duration. //Calculating duration and calculating damage. if(ishuman(target)) var/mob/living/carbon/human/H = target - var/headarmor = 0 // Target's head armour + var/headarmor = 0 // Target's head armor armor_block = H.run_armor_check(affecting, "melee") // For normal attack damage //If they have a hat/helmet and the user is targeting their head. if(istype(H.head, /obj/item/clothing/head) && affecting == "head") - // If their head has an armour value, assign headarmor to it, else give it 0. + // If their head has an armor value, assign headarmor to it, else give it 0. if(H.head.armor["melee"]) headarmor = H.head.armor["melee"] else @@ -70,7 +70,7 @@ armor_duration = (duration - headarmor) + force else - //Only humans can have armour, right? + //Only humans can have armor, right? armor_block = target.run_armor_check(affecting, "melee") if(affecting == "head") armor_duration = duration + force diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index f7db2f18267..7766c7548e0 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -62,14 +62,14 @@ else msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n" - //suit/armour + //suit/armor if(wear_suit) if(wear_suit.blood_DNA) msg += "[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!\n" else msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n" - //suit/armour storage + //suit/armor storage if(s_store) if(s_store.blood_DNA) msg += "[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!\n" diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 3f1707f38cd..35afcd97f8d 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -144,7 +144,7 @@ emp_act else return 0 - var/armor = run_armor_check(affecting, "melee", "Your armour has protected your [hit_area].", "Your armour has softened a hit to your [hit_area].") + var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened a hit to your [hit_area].") if(armor >= 100) return 0 var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 572d5c258c5..ee4865b6ca4 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -836,7 +836,7 @@ else return 0 - var/armor = H.run_armor_check(affecting, "melee", "Your armour has protected your [hit_area].", "Your armour has softened a hit to your [hit_area].") + var/armor = H.run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened a hit to your [hit_area].") if(armor >= 100) return 0 var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords) diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 95b89e0701b..d1ce8e8fe59 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -117,10 +117,10 @@ -/mob/living/simple_animal/construct/armoured +/mob/living/simple_animal/construct/armored name = "Juggernaut" real_name = "Juggernaut" - desc = "A possessed suit of armour driven by the will of the restless dead." + desc = "A possessed suit of armor driven by the will of the restless dead." icon_state = "behemoth" icon_living = "behemoth" maxHealth = 250 @@ -129,7 +129,7 @@ harm_intent_damage = 0 melee_damage_lower = 30 melee_damage_upper = 30 - attacktext = "smashes their armoured gauntlet into" + attacktext = "smashes their armored gauntlet into" speed = 3 environment_smash = 2 attack_sound = 'sound/weapons/punch3.ogg' @@ -139,7 +139,7 @@ playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ create shield walls and even deflect energy weapons, and rip apart enemies and walls alike." -/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P) +/mob/living/simple_animal/construct/armored/bullet_act(var/obj/item/projectile/P) if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 80 - round(P.damage/3) if(prob(reflectchance)) diff --git a/icons/mecha/mech_construct.dmi b/icons/mecha/mech_construct.dmi index 9213e418ff8..4eb606b1aea 100644 Binary files a/icons/mecha/mech_construct.dmi and b/icons/mecha/mech_construct.dmi differ diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 5061cea533d..d19026fa8d8 100644 Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 8b769e13045..5bc9546152e 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index 3077bf009e1..4b83e7b0727 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index a5c0649563b..8c9bdddf751 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ