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[MIRROR] Dismemberment moodlets are alleviated when recovering your limbs. [MDB IGNORE] (#23121)
* Dismemberment moodlets are alleviated when recovering your limbs. (#77581) ## About The Pull Request What it says on the tin. When reattaching a limb, the respective dismemberment debuff will be replaced by a significantly less severe one (-3 for 2 minutes as opposed to -10 for 8 minutes) However, the way I've done it, to that ensure replacing a leg when you're missing 4 limbs doesn't clear the moodbuff, has the entertaining side effect of **allowing dismemberment moodlets to stack for each limb you've lost, and being cleared separately.** I honestly kind of like it. Their description changes in accordance to what limb it is as well. ## Why It's Good For The Game It doesn't make much sense for your character to continue lamenting the loss of their arm/leg after they've already acquired a replacement. I also like that this makes losing multiple limbs worse than losing just one, as someone who's been nugget-ed would have a far worse day than someone who has simply lost an arm. Closes #77388. ## Changelog 🆑 fix: dismemberment moodlets are replaced by a lesser mood debuff when you recover the limb in question. balance: dismemberment moodlets can now stack for each limb you lose, and are cleared separately. Their descriptions have been updated to reflect this. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Dismemberment moodlets are alleviated when recovering your limbs. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
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@@ -20,7 +20,7 @@
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limb_owner.visible_message(span_danger("<B>[limb_owner]'s [name] is violently dismembered!</B>"))
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INVOKE_ASYNC(limb_owner, TYPE_PROC_REF(/mob, emote), "scream")
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playsound(get_turf(limb_owner), 'sound/effects/dismember.ogg', 80, TRUE)
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limb_owner.add_mood_event("dismembered", /datum/mood_event/dismembered)
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limb_owner.add_mood_event("dismembered_[body_zone]", /datum/mood_event/dismembered, src)
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limb_owner.add_mob_memory(/datum/memory/was_dismembered, lost_limb = src)
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drop_limb()
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@@ -351,6 +351,10 @@
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scar.victim = new_limb_owner
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LAZYADD(new_limb_owner.all_scars, scar)
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if(!special && new_limb_owner.mob_mood.has_mood_of_category("dismembered_[body_zone]"))
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new_limb_owner.clear_mood_event("dismembered_[body_zone]")
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new_limb_owner.add_mood_event("phantom_pain_[body_zone]", /datum/mood_event/reattachment, src)
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update_bodypart_damage_state()
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if(can_be_disabled)
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update_disabled()
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