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Late joiners also get summoned guns/magic
🆑 coiax add: If you have the (mis)fortune of late joining a shift where a crazy wizard has given magical items or firearms to the crew, you will find yourself also carrying such equipment. /🆑 - Scrying orb now just grants the XRAY mutation to the first human that picks it up - The chance of a "special" magical item is now 1/50, up/down from 0-1 times per summon magic. - The suppressor option in summon guns has been changed from a stetchkin plus a silencer, to just a stetchkin with a silencer pre-installed. - The summon magic/gun tables are now global typelists, rather than a godforsaken giant switch statement - Badmins can call the global /proc/give_guns(human) or /proc/give_magic(human) for all their badmin needs. - The chance of new players being survivor antags is the last effect that triggered summon guns/magic (25 for wizard, 10 for summon event).
This commit is contained in:
@@ -463,7 +463,7 @@
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if("All Antags!")
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survivor_probability = 100
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rightandwrong(0, usr, survivor_probability)
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rightandwrong(SUMMON_GUNS, usr, survivor_probability)
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if("magic")
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if(!check_rights(R_FUN))
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@@ -476,7 +476,7 @@
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if("All Antags!")
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survivor_probability = 100
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rightandwrong(1, usr, survivor_probability)
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rightandwrong(SUMMON_MAGIC, usr, survivor_probability)
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if("events")
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if(!check_rights(R_FUN))
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