Assorted Ordnance Code+Map Quality Pass and QoL (#67097)

Three main things I do:

Reinforce the remap that i have made with code changes, making the atmos control devices sane and easy to put if someone else stumbles upon this part of the code again. (a4aea1e - f16e620)

Splits the ordnance areas and renames them, kills ordnance misc and things that have nothing to do with ordnance (anymore?) moves them to exp_lab (useful stuff here) and aux_lab (fluff stuff here like laser range in delta or second circuit lab in tram). (0c99f9f- 3c82a88)

Adds a roundstart program disk containing nt frontier to the ordnance office table. Added a hint to file manager there too to help give players a nudge on how to publish papers. (fd747dc)

First one: Makes mapping these things not require varedit, nicer for other people that dont know how the atmos control stuffs works.

Second one: Misc lab has nothing to do with ordnance jesus christ. Also ord hallway is now irrelevant, our ordnance labs are very far from box now. Will probably make downstreams a bit angry for a while though since they might not be fully up to date on the ordnance maps.

Third one: Pretty much justified it in the about section.

Why is this not atomic: This touches all five maps and needs code backing, so I might as well combine them into one maintenance PR instead of giving my peers merge conflict three times.
This commit is contained in:
vincentiusvin
2022-06-03 06:15:17 +07:00
committed by GitHub
parent e9c453b03b
commit ef036eb869
19 changed files with 1398 additions and 1397 deletions
+1 -1
View File
@@ -284,7 +284,7 @@
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
var/static/list/station_areas_blacklist = typecacheof(list(/area/station/holodeck/rec_center, /area/shuttle, /area/station/engineering/supermatter,
/area/station/science/test_area, /area/space, /area/station/solars, /area/mine, /area/ruin, /area/centcom/asteroid))
/area/space, /area/station/solars, /area/mine, /area/ruin, /area/centcom/asteroid))
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!", confidential = TRUE)