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CONflicts
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@@ -247,7 +247,8 @@ datum/proc/on_varedit(modified_var) //called whenever a var is edited
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body += "<option value='?_src_=holder;adminplayerobservefollow=\ref[D]'>Follow</option>"
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else
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var/atom/A = D
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body += "<option value='?_src_=holder;adminplayerobservecoodjump=1;X=[A.x];Y=[A.y];Z=[A.z]'>Jump to</option>"
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if(istype(A))
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body += "<option value='?_src_=holder;adminplayerobservecoodjump=1;X=[A.x];Y=[A.y];Z=[A.z]'>Jump to</option>"
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body += "<option value>---</option>"
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@@ -88,6 +88,7 @@
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density = 0
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anchored = 1
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invisibility = 60
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burn_state = LAVA_PROOF
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/obj/effect/dummy/spell_jaunt/Destroy()
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// Eject contents if deleted somehow
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@@ -409,7 +409,11 @@ var/list/uplink_items = list()
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desc = "A 5-round magazine of haemorrhage ammo designed for use in the syndicate sniper rifle, causes heavy bleeding in the target."
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item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
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/datum/uplink_item/ammo/sniper/penetrator
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name = "Sniper Magazine - Penetrator Rounds"
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desc = "A 5-round magazine of penetrator ammo designed for use in the syndicate sniper rifle. Can pierce walls and multiple enemies."
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item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
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cost = 5
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// STEALTHY WEAPONS
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