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Fixes some procs that sleep inside SHOULD_NOT_SLEEP procs (#96959)
## About The Pull Request I fixed should_not_sleep() locally as it wasn't catching all cases. I PR'd this but want to do some damage control before its merged so our linters dont fail on master This revealed some procs that are sleeping but could run in SHOULD_NOT_SLEEP procs. I'll probably keep doing more of these. ## Why It's Good For The Game prevents procs that shouldnt nap from napping ## Changelog 🆑 fix: Fixed some sleeping procs that could run in procs that arent allowed to sleep /🆑
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@@ -91,6 +91,6 @@
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balloon_alert(src, "feeding stopped")
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remove_offsets(FEEDING_OFFSET)
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layer = initial(layer)
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buckled.unbuckle_mob(src,force=TRUE)
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INVOKE_ASYNC(buckled, TYPE_PROC_REF(/atom/movable, unbuckle_mob), src, force=TRUE)
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#undef FEEDING_OFFSET
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