From efd551f520047385370263cdcb01dc047ee5aa61 Mon Sep 17 00:00:00 2001 From: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com> Date: Sat, 26 Nov 2022 03:41:16 -0600 Subject: [PATCH] Changes Obsession resilience to require a lobotomy (#71462) ## About The Pull Request Obsessed is changed to require a lobotomy rather than brain surgery. Also nerfs Mind Restoration so it cannot remove deep-rooted traumas. ## Why It's Good For The Game Obsessed has been well-known for some time as being surprise ganked by fairly low-key airborne healing viruses. Players are stripped of their antag status with no fanfare or consequence. With this change the cure for obsessed will require a lobotomy, which will cause additional permanent brain traumas. This provides way more mechanically-informed RP than losing antag due to a friendly sneeze. ## Changelog :cl: balance: Obsessed has been bumped up to a Deep-Rooted Brain Trauma balance: Mind Restoration can't remove deep-rooted traumas, making Obsessed unremovable by virusses /:cl: --- code/datums/brain_damage/creepy_trauma.dm | 2 +- code/datums/diseases/advance/symptoms/sensory.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/brain_damage/creepy_trauma.dm b/code/datums/brain_damage/creepy_trauma.dm index 79ce998c2b4..8872245e631 100644 --- a/code/datums/brain_damage/creepy_trauma.dm +++ b/code/datums/brain_damage/creepy_trauma.dm @@ -6,7 +6,7 @@ lose_text = "The voices in your head fall silent." can_gain = TRUE random_gain = FALSE - resilience = TRAUMA_RESILIENCE_SURGERY + resilience = TRAUMA_RESILIENCE_LOBOTOMY var/mob/living/obsession var/datum/objective/spendtime/attachedobsessedobj var/datum/antagonist/obsessed/antagonist diff --git a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm index 5a2da318702..5857f9d1008 100644 --- a/code/datums/diseases/advance/symptoms/sensory.dm +++ b/code/datums/diseases/advance/symptoms/sensory.dm @@ -66,7 +66,7 @@ var/mob/living/carbon/C = M if(prob(10)) if(trauma_heal_severe) - C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY) + C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY) else C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)