[MIRROR] makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#2966)

* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497)

the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3
mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that

* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding

Co-authored-by: Fikou <piotrbryla@onet.pl>
This commit is contained in:
SkyratBot
2021-01-31 03:46:53 +00:00
committed by GitHub
co-authored by Fikou
parent 031080333e
commit efd87b13c4
3 changed files with 9 additions and 3 deletions
@@ -232,7 +232,9 @@
/mob/living/simple_animal/attackby(obj/item/O, mob/user, params)
if(!is_type_in_list(O, food_type))
return ..()
if(stat == DEAD)
to_chat(user, "<span class='warning'>[capitalize(src)] is dead!</span>")
return
user.visible_message("<span class='notice'>[user] hand-feeds [O] to [src].</span>", "<span class='notice'>You hand-feed [O] to [src].</span>")
qdel(O)
if(tame)