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[MIRROR] makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#2966)
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497) the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3 mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that * makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding Co-authored-by: Fikou <piotrbryla@onet.pl>
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@@ -232,7 +232,9 @@
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/mob/living/simple_animal/attackby(obj/item/O, mob/user, params)
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if(!is_type_in_list(O, food_type))
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return ..()
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if(stat == DEAD)
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to_chat(user, "<span class='warning'>[capitalize(src)] is dead!</span>")
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return
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user.visible_message("<span class='notice'>[user] hand-feeds [O] to [src].</span>", "<span class='notice'>You hand-feed [O] to [src].</span>")
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qdel(O)
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if(tame)
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