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[MIRROR] Titanium and plastitanium shards and weapons + missing textures. [MDB IGNORE] (#13457)
* Titanium and plastitanium shards and weapons + missing textures. * ew Co-authored-by: Comxy <tijntensen@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -687,6 +687,15 @@
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glass_amount = 2
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receive_ricochet_chance_mod = 1.2
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/obj/structure/window/reinforced/shuttle/spawnDebris(location)
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. = list()
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. += new /obj/item/shard/titanium(location)
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. += new /obj/effect/decal/cleanable/glass/titanium(location)
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if (reinf)
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. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
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if (fulltile)
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. += new /obj/item/shard/titanium(location)
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/obj/structure/window/reinforced/shuttle/narsie_act()
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add_atom_colour("#3C3434", FIXED_COLOUR_PRIORITY)
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@@ -718,6 +727,15 @@
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glass_amount = 2
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rad_insulation = RAD_HEAVY_INSULATION
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/obj/structure/window/reinforced/plasma/plastitanium/spawnDebris(location)
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. = list()
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. += new /obj/item/shard/plastitanium(location)
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. += new /obj/effect/decal/cleanable/glass/plastitanium(location)
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if (reinf)
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. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
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if (fulltile)
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. += new /obj/item/shard/plastitanium(location)
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/obj/structure/window/reinforced/plasma/plastitanium/unanchored
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anchored = FALSE
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state = WINDOW_OUT_OF_FRAME
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