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adds ability to set organs as unremovable
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@@ -59,6 +59,7 @@
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#define ORGAN_VITAL (1<<4) //Currently only the brain
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#define ORGAN_EDIBLE (1<<5) //is a snack? :D
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#define ORGAN_SYNTHETIC_EMP (1<<6) //Synthetic organ affected by an EMP. Deteriorates over time.
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#define ORGAN_UNREMOVABLE (1<<7) //Can't be removed using surgery
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/// Integrity defines for clothing (not flags but close enough)
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#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
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