From f021817b8cb5e570851d8dd1bf25f9de5dfcbc7d Mon Sep 17 00:00:00 2001 From: Jim Boonie Date: Tue, 7 Jul 2015 17:48:08 +1200 Subject: [PATCH] Imagine getting stabbed in the eyes. How fucking shitty would that feel? --- code/game/objects/items.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index cc7e5b36794..d134a4cd87a 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -393,19 +393,19 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s M.take_organ_damage(7) M.eye_blurry += rand(2,3) //adds 2 or 3 blurriness with each eyestab - M.eye_stat += rand(1,2) //5 or 10 eyestabs are necessary to become nearsighted + M.eye_stat += rand(1,2) //between 10 or 5 eyestabs are necessary to become nearsighted if (M.eye_stat >= 10) - M.eye_blurry += 5+(0.1*M.eye_blurry) //if nearsighted, each stab adds extra blurriness based on current blurriness + M.eye_blurry += 5+(0.1*M.eye_blurry)//once nearsighted, each stab adds more blurriness based on current blurriness if(M.disabilities != NEARSIGHT) M.disabilities |= NEARSIGHT - M << "Your vision is a mess!"//warns the victim they've become nearsighted - if(prob(25))//25% chance of being stunned and an extra 5 blur added to vision - if(!(M.stat)) //we don't paralyse or weaken if already stunned to discourage chainstunning + M << "Your eyes start to bleed profusely!"//hints the victim has become nearsighted + if(prob(25))//25% chance of being stunned with an extra 5 blur added to vision + if(!(M.stat)) //we don't stun if already stunned to discourage chainstunning M.Paralyse(1) M.Weaken(2) M << "You collapse in pain!" M.eye_blurry += 5 - if (prob(M.eye_stat - 10 + 1)) //chance to go blind. after 6 stabs while nearsighted, there's a 10% chance to go blind that keeps increasing with each stab + if (prob(M.eye_stat - 5 + 1)) //For a 10% chance to go blind, maximum 14 stabs, minimum 7. Increases with each stab. if(M.stat != 2) M << "You go blind!" M.disabilities |= BLIND