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SPECIES NUKING 2023: Refactors a bunch of species traits into flags for the head bodypart (#76074)
## About The Pull Request Title. I saw a comment on psyker code complaining about these species traits (which admittedly, they suck) and heeded the call to turn all of this crap into something defined almost entirely by the head bodypart. ## Why It's Good For The Game Potential to simplify species code further in the future, by delegating more visuals to bodyparts, which is where most of them should be handled. ## Changelog Should not be player facing, unless I fucked up. --------- Co-authored-by: Time-Green <timkoster1@hotmail.com>
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Time-Green
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@@ -550,8 +550,9 @@
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affected_human.facial_hairstyle = "Shaved"
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affected_human.facial_hair_color = "#000000"
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affected_human.hair_color = "#000000"
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if(!(HAIR in affected_human.dna.species.species_traits)) //No hair? No problem!
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affected_human.dna.species.species_traits += HAIR
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var/obj/item/bodypart/head/head = affected_human.get_bodypart(BODY_ZONE_HEAD)
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if(head)
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head.head_flags |= HEAD_HAIR //No hair? No problem!
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if(affected_human.dna.species.use_skintones)
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affected_human.skin_tone = "orange"
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else if(MUTCOLORS in affected_human.dna.species.species_traits) //Aliens with custom colors simply get turned orange
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@@ -2114,12 +2115,10 @@
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var/mob/living/carbon/human/human_mob = affected_mob
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if(creation_purity == 1 && human_mob.has_quirk(/datum/quirk/item_quirk/bald))
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human_mob.remove_quirk(/datum/quirk/item_quirk/bald)
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var/datum/species/species_datum = human_mob.dna?.species
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if(!species_datum)
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var/obj/item/bodypart/head/head = human_mob.get_bodypart(BODY_ZONE_HEAD)
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if(!head || (head.head_flags & HEAD_HAIR))
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return
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if(species_datum.species_traits.Find(HAIR))
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return
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species_datum.species_traits |= HAIR
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head.head_flags |= HEAD_HAIR
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var/message
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if(HAS_TRAIT(affected_mob, TRAIT_BALD))
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message = span_warning("You feel your scalp mutate, but you are still hopelessly bald.")
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