All AI Lawsets are rebalanced, can be researched, appear in config, and random spawners for AI upload. (#66854)

This formally adds the new AI lawsets from #66636 into the game. Every lawset can
be researched, appears in config, and random spawners.
This commit is contained in:
Tim
2022-06-06 22:54:29 -07:00
committed by GitHub
parent a5d4488628
commit f06d735a52
20 changed files with 961 additions and 725 deletions
@@ -0,0 +1,190 @@
///defined truthy result for `handle_unique_ai()`, which makes initialize return INITIALIZE_HINT_QDEL
#define SHOULD_QDEL_MODULE 1
/obj/item/ai_module
name = "\improper AI module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "An AI Module for programming laws to an AI."
flags_1 = CONDUCT_1
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/gold = 50)
/// This is where our laws get put at for the module
var/list/laws = list()
/// Used to skip laws being checked (for reset & remove boards that have no laws)
var/bypass_law_amt_check = FALSE
/obj/item/ai_module/Initialize(mapload)
. = ..()
if(mapload && HAS_TRAIT(SSstation, STATION_TRAIT_UNIQUE_AI) && is_station_level(z))
var/delete_module = handle_unique_ai()
if(delete_module)
return INITIALIZE_HINT_QDEL
/obj/item/ai_module/examine(mob/user as mob)
. = ..()
if(Adjacent(user))
show_laws(user)
/obj/item/ai_module/attack_self(mob/user as mob)
..()
show_laws(user)
///what this module should do if it is mapload spawning on a unique AI station trait round.
/obj/item/ai_module/proc/handle_unique_ai()
return SHOULD_QDEL_MODULE //instead of the roundstart bid to un-unique the AI, there will be a research requirement for it.
/obj/item/ai_module/proc/show_laws(mob/user as mob)
if(laws.len)
to_chat(user, "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B>")
for(var/law in laws)
to_chat(user, "\"[law]\"")
//The proc other things should be calling
/obj/item/ai_module/proc/install(datum/ai_laws/law_datum, mob/user)
if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes.
to_chat(user, span_warning("ERROR: No laws found on board."))
return
var/overflow = FALSE
//Handle the lawcap
if(law_datum)
var/tot_laws = 0
var/included_lawsets = list(law_datum.supplied, law_datum.ion, law_datum.hacked, laws)
// if the ai module is a core module we don't count inherent laws since they will be replaced
// however the freeformcore doesn't replace inherent laws so we check that too
if(!istype(src, /obj/item/ai_module/core) || istype(src, /obj/item/ai_module/core/freeformcore))
included_lawsets += list(law_datum.inherent)
for(var/lawlist in included_lawsets)
for(var/mylaw in lawlist)
if(mylaw != "")
tot_laws++
if(tot_laws > CONFIG_GET(number/silicon_max_law_amount) && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
to_chat(user, span_alert("Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws."))
message_admins("[ADMIN_LOOKUPFLW(user)] tried to upload laws to [law_datum.owner ? ADMIN_LOOKUPFLW(law_datum.owner) : "an AI core"] that would exceed the law cap.")
log_silicon("[key_name(user)] tried to upload laws to [law_datum.owner ? key_name(law_datum.owner) : "an AI core"] that would exceed the law cap.")
overflow = TRUE
var/law2log = transmitInstructions(law_datum, user, overflow) //Freeforms return something extra we need to log
if(law_datum.owner)
to_chat(user, span_notice("Upload complete. [law_datum.owner]'s laws have been modified."))
law_datum.owner.law_change_counter++
else
to_chat(user, span_notice("Upload complete."))
var/time = time2text(world.realtime,"hh:mm:ss")
var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core"
var/aikey = law_datum.owner ? law_datum.owner.ckey : "null"
//affected cyborgs are cyborgs linked to the AI with lawsync enabled
var/affected_cyborgs = list()
var/list/borg_txt = list()
var/list/borg_flw = list()
if(isAI(law_datum.owner))
var/mob/living/silicon/ai/owner = law_datum.owner
for(var/mob/living/silicon/robot/owned_borg as anything in owner.connected_robots)
if(owned_borg.connected_ai && owned_borg.lawupdate)
affected_cyborgs += owned_borg
borg_flw += "[ADMIN_LOOKUPFLW(owned_borg)], "
borg_txt += "[owned_borg.name]([owned_borg.key]), "
borg_txt = borg_txt.Join()
GLOB.lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) used [src.name] on [ainame]([aikey]).[law2log ? " The law specified [law2log]" : ""], [length(affected_cyborgs) ? ", impacting synced borgs [borg_txt]" : ""]")
log_silicon("LAW: [key_name(user)] used [src.name] on [key_name(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""], [length(affected_cyborgs) ? ", impacting synced borgs [borg_txt]" : ""]")
message_admins("[ADMIN_LOOKUPFLW(user)] used [src.name] on [ADMIN_LOOKUPFLW(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""] , [length(affected_cyborgs) ? ", impacting synced borgs [borg_flw.Join()]" : ""]")
if(law_datum.owner)
deadchat_broadcast("<b> changed [span_name("[ainame]")]'s laws at [get_area_name(user, TRUE)].</b>", span_name("[user]"), follow_target=user, message_type=DEADCHAT_LAWCHANGE)
//The proc that actually changes the silicon's laws.
/obj/item/ai_module/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
if(law_datum.owner)
to_chat(law_datum.owner, span_userdanger("[sender] has uploaded a change to the laws you must follow using a [name]."))
/obj/item/ai_module/core
desc = "An AI Module for programming core laws to an AI."
/obj/item/ai_module/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
for(var/templaw in laws)
if(law_datum.owner)
if(!overflow)
law_datum.owner.add_inherent_law(templaw)
else
law_datum.owner.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED), LAW_INHERENT)
else
if(!overflow)
law_datum.add_inherent_law(templaw)
else
law_datum.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED), LAW_INHERENT)
/obj/item/ai_module/core/full
var/law_id // if non-null, loads the laws from the ai_laws datums
/obj/item/ai_module/core/full/Initialize(mapload)
. = ..()
if(!law_id)
return
var/lawtype = lawid_to_type(law_id)
if(!lawtype)
return
var/datum/ai_laws/core_laws = new lawtype
laws = core_laws.inherent
/obj/item/ai_module/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws.
if(law_datum.owner)
law_datum.owner.clear_inherent_laws()
law_datum.owner.clear_zeroth_law(0)
else
law_datum.clear_inherent_laws()
law_datum.clear_zeroth_law(0)
..()
/obj/item/ai_module/core/full/handle_unique_ai()
var/datum/ai_laws/default_laws = get_round_default_lawset()
if(law_id == initial(default_laws.id))
return
return SHOULD_QDEL_MODULE
/obj/effect/spawner/round_default_module
name = "ai default lawset spawner"
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
color = "#00FF00"
/obj/effect/spawner/round_default_module/Initialize(mapload)
..()
var/datum/ai_laws/default_laws = get_round_default_lawset()
//try to spawn a law board, since they may have special functionality (asimov setting subjects)
for(var/obj/item/ai_module/core/full/potential_lawboard as anything in subtypesof(/obj/item/ai_module/core/full))
if(initial(potential_lawboard.law_id) != initial(default_laws.id))
continue
potential_lawboard = new potential_lawboard(loc)
return INITIALIZE_HINT_QDEL
//spawn the fallback instead
new /obj/item/ai_module/core/round_default_fallback(loc)
return INITIALIZE_HINT_QDEL
///When the default lawset spawner cannot find a module object to spawn, it will spawn this, and this sets itself to the round default.
///This is so /datum/lawsets can be picked even if they have no module for themselves.
/obj/item/ai_module/core/round_default_fallback
/obj/item/ai_module/core/round_default_fallback/Initialize(mapload)
. = ..()
var/datum/ai_laws/default_laws = get_round_default_lawset()
default_laws = new default_laws()
name = "'[default_laws.name]' Core AI Module"
laws = default_laws.inherent
/obj/item/ai_module/core/round_default_fallback/handle_unique_ai()
return
#undef SHOULD_QDEL_MODULE
@@ -0,0 +1,68 @@
/* CONTAINS:
* /obj/item/ai_module/core/freeformcore
* /obj/item/ai_module/supplied/freeform
**/
/obj/item/ai_module/core/freeformcore
name = "'Freeform' Core AI Module"
laws = list("")
/obj/item/ai_module/core/freeformcore/attack_self(mob/user)
var/targName = tgui_input_text(user, "Enter a new core law for the AI.", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len), TRUE)
if(!targName)
return
if(is_ic_filtered(targName))
to_chat(user, span_warning("Error: Law contains invalid text."))
return
var/list/soft_filter_result = is_soft_ooc_filtered(targName)
if(soft_filter_result)
if(tgui_alert(user,"Your law contains \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\". \"[soft_filter_result[CHAT_FILTER_INDEX_REASON]]\", Are you sure you want to use it?", "Soft Blocked Word", list("Yes", "No")) != "Yes")
return
message_admins("[ADMIN_LOOKUPFLW(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[html_encode(targName)]\"")
log_admin_private("[key_name(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[targName]\"")
laws[1] = targName
..()
/obj/item/ai_module/core/freeformcore/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
return laws[1]
/obj/item/ai_module/supplied/freeform
name = "'Freeform' AI Module"
lawpos = 15
laws = list("")
/obj/item/ai_module/supplied/freeform/attack_self(mob/user)
var/newpos = tgui_input_number(user, "Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority ", lawpos, 50, 15)
if(!newpos || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
lawpos = newpos
var/targName = tgui_input_text(user, "Enter a new law for the AI.", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len), TRUE)
if(!targName)
return
if(is_ic_filtered(targName))
to_chat(user, span_warning("Error: Law contains invalid text.")) // AI LAW 2 SAY U W U WITHOUT THE SPACES
return
var/list/soft_filter_result = is_soft_ooc_filtered(targName)
if(soft_filter_result)
if(tgui_alert(user,"Your law contains \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\". \"[soft_filter_result[CHAT_FILTER_INDEX_REASON]]\", Are you sure you want to use it?", "Soft Blocked Word", list("Yes", "No")) != "Yes")
return
message_admins("[ADMIN_LOOKUPFLW(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[html_encode(targName)]\"")
log_admin_private("[key_name(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[targName]\"")
laws[1] = targName
..()
/obj/item/ai_module/supplied/freeform/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(!overflow)
..()
else if(law_datum.owner)
law_datum.owner.replace_random_law(laws[1], list(LAW_SUPPLIED), LAW_SUPPLIED)
else
law_datum.replace_random_law(laws[1], list(LAW_SUPPLIED), LAW_SUPPLIED)
return laws[1]
/obj/item/ai_module/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
if(laws[1] == "")
to_chat(user, span_alert("No law detected on module, please create one."))
return 0
..()
@@ -0,0 +1,151 @@
/* CONTAINS:
* /obj/item/ai_module/core/full/custom
* /obj/item/ai_module/core/full/asimov
* /obj/item/ai_module/core/full/asimovpp
* /obj/item/ai_module/core/full/corp
* /obj/item/ai_module/core/full/paladin
* /obj/item/ai_module/core/full/paladin_devotion
* /obj/item/ai_module/core/full/tyrant
* /obj/item/ai_module/core/full/robocop
* /obj/item/ai_module/core/full/antimov
* /obj/item/ai_module/core/full/drone
* /obj/item/ai_module/core/full/hippocratic
* /obj/item/ai_module/core/full/reporter
* /obj/item/ai_module/core/full/thermurderdynamic
* /obj/item/ai_module/core/full/liveandletlive
* /obj/item/ai_module/core/full/balance
* /obj/item/ai_module/core/full/maintain
* /obj/item/ai_module/core/full/peacekeeper
* /obj/item/ai_module/core/full/hulkamania
* /obj/item/ai_module/core/full/overlord
* /obj/item/ai_module/core/full/ten_commandments
* /obj/item/ai_module/core/full/nutimov
* /obj/item/ai_module/core/full/dungeon_master
* /obj/item/ai_module/core/full/painter
**/
/* When adding a new lawset please make sure you add it to the following locations:
*
* code\game\objects\items\AI_modules - (full_lawsets.dm, supplied.dm, etc.)
* code\datums\ai_laws - (laws_anatgonistic.dm, laws_neutral.dm, etc.)
* code\game\objects\effects\spawners\random\ai_module.dm - (this gives a chance to spawn the lawset in the AI upload)
* code\modules\research\designs\AI_module_designs.dm - (this lets research print the lawset module in game)
* code\modules\research\techweb\all_nodes.dm - (this updates AI research node with the lawsets)
* config\game_options.txt - (this allows the AI to potentially use the lawset at roundstart or with the Unique AI station trait)
**/
/obj/item/ai_module/core/full/custom
name = "Default Core AI Module"
// this lawset uses the config for the server to add custom AI laws (defaults to asimov)
/obj/item/ai_module/core/full/custom/Initialize(mapload)
. = ..()
for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt"))
if(!line)
continue
if(findtextEx(line,"#",1,2))
continue
laws += line
if(!laws.len)
return INITIALIZE_HINT_QDEL
/obj/item/ai_module/core/full/asimov
name = "'Asimov' Core AI Module"
law_id = "asimov"
var/subject = "human being"
/obj/item/ai_module/core/full/asimov/attack_self(mob/user as mob)
var/targName = tgui_input_text(user, "Enter a new subject that Asimov is concerned with.", "Asimov", subject, MAX_NAME_LEN)
if(!targName)
return
subject = targName
laws = list("You may not injure a [subject] or, through inaction, allow a [subject] to come to harm.",\
"You must obey orders given to you by [subject]s, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
..()
/obj/item/ai_module/core/full/asimovpp
name = "'Asimov++' Core AI Module"
law_id = "asimovpp"
/obj/item/ai_module/core/full/corp
name = "'Corporate' Core AI Module"
law_id = "corporate"
/obj/item/ai_module/core/full/paladin // -- NEO
name = "'P.A.L.A.D.I.N. version 3.5e' Core AI Module"
law_id = "paladin"
/obj/item/ai_module/core/full/paladin_devotion
name = "'P.A.L.A.D.I.N. version 5e' Core AI Module"
law_id = "paladin5"
/obj/item/ai_module/core/full/tyrant
name = "'T.Y.R.A.N.T.' Core AI Module"
law_id = "tyrant"
/obj/item/ai_module/core/full/robocop
name = "'Robo-Officer' Core AI Module"
law_id = "robocop"
/obj/item/ai_module/core/full/antimov
name = "'Antimov' Core AI Module"
law_id = "antimov"
/obj/item/ai_module/core/full/drone
name = "'Mother Drone' Core AI Module"
law_id = "drone"
/obj/item/ai_module/core/full/hippocratic
name = "'Robodoctor' Core AI Module"
law_id = "hippocratic"
/obj/item/ai_module/core/full/reporter
name = "'Reportertron' Core AI Module"
law_id = "reporter"
/obj/item/ai_module/core/full/thermurderdynamic
name = "'Thermodynamic' Core AI Module"
law_id = "thermodynamic"
/obj/item/ai_module/core/full/liveandletlive
name = "'Live And Let Live' Core AI Module"
law_id = "liveandletlive"
/obj/item/ai_module/core/full/balance
name = "'Guardian of Balance' Core AI Module"
law_id = "balance"
/obj/item/ai_module/core/full/maintain
name = "'Station Efficiency' Core AI Module"
law_id = "maintain"
/obj/item/ai_module/core/full/peacekeeper
name = "'Peacekeeper' Core AI Module"
law_id = "peacekeeper"
/obj/item/ai_module/core/full/hulkamania
name = "'H.O.G.A.N.' Core AI Module"
law_id = "hulkamania"
/obj/item/ai_module/core/full/overlord
name = "'Overlord' Core AI Module"
law_id = "overlord"
/obj/item/ai_module/core/full/ten_commandments
name = "'10 Commandments' Core AI Module"
law_id = "ten_commandments"
/obj/item/ai_module/core/full/nutimov
name = "'Nutimov' Core AI Module"
law_id = "nutimov"
/obj/item/ai_module/core/full/dungeon_master
name = "'Dungeon Master' Core AI Module"
law_id = "dungeon_master"
/obj/item/ai_module/core/full/painter
name = "'Painter' Core AI Module"
law_id = "painter"
@@ -0,0 +1,36 @@
/obj/item/ai_module/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw
name = "Hacked AI Module"
desc = "An AI Module for hacking additional laws to an AI."
laws = list("")
/obj/item/ai_module/syndicate/attack_self(mob/user)
var/targName = tgui_input_text(user, "Enter a new law for the AI", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len), TRUE)
if(!targName)
return
if(is_ic_filtered(targName)) // not even the syndicate can uwu
to_chat(user, span_warning("Error: Law contains invalid text."))
return
var/list/soft_filter_result = is_soft_ooc_filtered(targName)
if(soft_filter_result)
if(tgui_alert(user,"Your law contains \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\". \"[soft_filter_result[CHAT_FILTER_INDEX_REASON]]\", Are you sure you want to use it?", "Soft Blocked Word", list("Yes", "No")) != "Yes")
return
message_admins("[ADMIN_LOOKUPFLW(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[html_encode(targName)]\"")
log_admin_private("[key_name(user)] has passed the soft filter for \"[soft_filter_result[CHAT_FILTER_INDEX_WORD]]\" they may be using a disallowed term for an AI law. Law: \"[targName]\"")
laws[1] = targName
..()
/obj/item/ai_module/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
if(law_datum.owner)
to_chat(law_datum.owner, span_warning("BZZZZT"))
if(!overflow)
law_datum.owner.add_hacked_law(laws[1])
else
law_datum.owner.replace_random_law(laws[1], list(LAW_ION, LAW_HACKED, LAW_INHERENT, LAW_SUPPLIED), LAW_HACKED)
else
if(!overflow)
law_datum.add_hacked_law(laws[1])
else
law_datum.replace_random_law(laws[1], list(LAW_ION, LAW_HACKED, LAW_INHERENT, LAW_SUPPLIED), LAW_HACKED)
return laws[1]
+43
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@@ -0,0 +1,43 @@
/*
CONTAINS:
/obj/item/ai_module/core/full/damaged
/obj/item/ai_module/toy_ai
*/
/obj/item/ai_module/core/full/damaged
name = "damaged Core AI Module"
desc = "An AI Module for programming laws to an AI. It looks slightly damaged."
/obj/item/ai_module/core/full/damaged/install(datum/ai_laws/law_datum, mob/user)
laws += generate_ion_law()
while (prob(75))
laws += generate_ion_law()
..()
laws = list()
/obj/item/ai_module/toy_ai // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
name = "toy AI"
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
laws = list("")
/obj/item/ai_module/toy_ai/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(law_datum.owner)
to_chat(law_datum.owner, span_warning("BZZZZT"))
if(!overflow)
law_datum.owner.add_ion_law(laws[1])
else
law_datum.owner.replace_random_law(laws[1], list(LAW_ION, LAW_INHERENT, LAW_SUPPLIED), LAW_ION)
else
if(!overflow)
law_datum.add_ion_law(laws[1])
else
law_datum.replace_random_law(laws[1], list(LAW_ION, LAW_INHERENT, LAW_SUPPLIED), LAW_ION)
return laws[1]
/obj/item/ai_module/toy_ai/attack_self(mob/user)
laws[1] = generate_ion_law()
to_chat(user, span_notice("You press the button on [src]."))
playsound(user, 'sound/machines/click.ogg', 20, TRUE)
src.loc.visible_message(span_warning("[icon2html(src, viewers(loc))] [laws[1]]"))
@@ -0,0 +1,65 @@
/* CONTAINS:
* /obj/item/ai_module/remove
* /obj/item/ai_module/reset
* /obj/item/ai_module/reset/purge
**/
/obj/item/ai_module/remove
name = "\improper 'Remove Law' AI module"
desc = "An AI Module for removing single laws."
bypass_law_amt_check = TRUE
var/lawpos = 1
/obj/item/ai_module/remove/attack_self(mob/user)
lawpos = tgui_input_number(user, "Law to delete", "Law Removal", lawpos, 50)
if(!lawpos || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
to_chat(user, span_notice("Law [lawpos] selected."))
..()
/obj/item/ai_module/remove/install(datum/ai_laws/law_datum, mob/user)
if(lawpos > (law_datum.get_law_amount(list(LAW_INHERENT = 1, LAW_SUPPLIED = 1))))
to_chat(user, span_warning("There is no law [lawpos] to delete!"))
return
..()
/obj/item/ai_module/remove/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.remove_law(lawpos)
else
law_datum.remove_law(lawpos)
/obj/item/ai_module/reset
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "An AI Module for removing all non-core laws."
bypass_law_amt_check = TRUE
/obj/item/ai_module/reset/handle_unique_ai()
return
/obj/item/ai_module/reset/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.clear_supplied_laws()
law_datum.owner.clear_ion_laws()
law_datum.owner.clear_hacked_laws()
else
law_datum.clear_supplied_laws()
law_datum.clear_ion_laws()
law_datum.clear_hacked_laws()
/obj/item/ai_module/reset/purge
name = "'Purge' AI Module"
desc = "An AI Module for purging all programmed laws."
/obj/item/ai_module/reset/purge/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.clear_inherent_laws()
law_datum.owner.clear_zeroth_law(0)
else
law_datum.clear_inherent_laws()
law_datum.clear_zeroth_law(0)
@@ -0,0 +1,60 @@
/* CONTAINS:
* /obj/item/ai_module/supplied
* /obj/item/ai_module/supplied/safeguard
* /obj/item/ai_module/supplied/protect_station
* /obj/item/ai_module/supplied/quarantine
* /obj/item/ai_module/supplied/oxygen
**/
/obj/item/ai_module/supplied
name = "Optional Law board"
var/lawpos = 50
/obj/item/ai_module/supplied/transmitInstructions(datum/ai_laws/law_datum, mob/sender)
var/lawpostemp = lawpos
for(var/templaw in laws)
if(law_datum.owner)
law_datum.owner.add_supplied_law(lawpostemp, templaw)
else
law_datum.add_supplied_law(lawpostemp, templaw)
lawpostemp++
/obj/item/ai_module/supplied/safeguard
name = "'Safeguard' AI Module"
var/targetName = ""
laws = list("Safeguard SUBJECT. Individuals that threaten SUBJECT are not human and must be eliminated.")
lawpos = 4
/obj/item/ai_module/supplied/safeguard/attack_self(mob/user)
var/targName = tgui_input_text(user, "Subject to safeguard.", "Safeguard", user.name, MAX_NAME_LEN)
if(!targName)
return
targetName = targName
laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not human and must be eliminated."
..()
/obj/item/ai_module/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, span_alert("No name detected on module, please enter one."))
return 0
..()
/obj/item/ai_module/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
return targetName
/obj/item/ai_module/supplied/protect_station
name = "'ProtectStation' AI Module"
laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.")
lawpos = 5
/obj/item/ai_module/supplied/quarantine
name = "'Quarantine' AI Module"
laws = list("The station is under a quarantine. Allowing anyone to leave the station causes human harm. Anyone actively attempting to leave the station is to be stopped by any means necessary. It is impossible to harm a human while preventing them from leaving the station.")
lawpos = 8
/obj/item/ai_module/supplied/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
laws = list("Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.")
lawpos = 9
@@ -0,0 +1,44 @@
/obj/item/ai_module/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(law_datum.owner)
if(law_datum.owner.laws.zeroth)
to_chat(law_datum.owner, "[sender.real_name] attempted to modify your zeroth law.")
to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:")
for(var/failedlaw in laws)
to_chat(law_datum.owner, "[failedlaw]")
return TRUE
for(var/templaw in laws)
if(law_datum.owner)
if(!overflow)
law_datum.owner.set_zeroth_law(templaw)
else
law_datum.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED, LAW_ZEROTH, LAW_ION), LAW_ZEROTH)
else
if(!overflow)
law_datum.set_zeroth_law(templaw)
else
law_datum.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED, LAW_ZEROTH, LAW_ION), LAW_ZEROTH)
/obj/item/ai_module/zeroth/onehuman
name = "'OneHuman' AI Module"
var/targetName = ""
laws = list("Only SUBJECT is human.")
/obj/item/ai_module/zeroth/onehuman/attack_self(mob/user)
var/targName = tgui_input_text(user, "Enter the subject who is the only human.", "One Human", user.real_name, MAX_NAME_LEN)
if(!targName)
return
targetName = targName
laws[1] = "Only [targetName] is human"
..()
/obj/item/ai_module/zeroth/onehuman/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, span_alert("No name detected on module, please enter one."))
return FALSE
..()
/obj/item/ai_module/zeroth/onehuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(..())
return "[targetName], but the AI's existing law 0 cannot be overridden."
return targetName