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Coffeescript; Bower; Gulp; asset_cache
We now write frontend code in Coffeescript, alongside our LESS. PostCSS adds hacks to make CSS work on old versions of IE. Bower is used to manage dependencies. Gulp is used to build the code. Images are dropped in favor of SVG or CSS effects. NanoUI is now a 'simple' asset in the asset_cache
This commit is contained in:
@@ -272,8 +272,7 @@ var/list/admin_verbs_hideable = list(
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/client/proc/fps,
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/client/proc/cmd_admin_grantfullaccess,
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/client/proc/cmd_admin_areatest,
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/client/proc/readmin,
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/client/proc/reload_nanoui_resources
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/client/proc/readmin
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)
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if(holder)
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verbs.Remove(holder.rank.adds)
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@@ -776,21 +776,3 @@ var/global/list/g_fancy_list_of_types = null
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if(!holder) return
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debug_variables(huds[i])
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/client/proc/reload_nanoui_resources()
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set category = "Debug"
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set name = "Reload NanoUI Resources"
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set desc = "Force the client to redownload NanoUI Resources"
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// Close open NanoUIs.
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SSnano.close_user_uis(usr)
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// Re-load the assets.
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var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
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assets.register()
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// Clear the user's cache so they get resent.
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usr.client.cache = list()
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// Send the assets.
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assets.send(usr.client)
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@@ -159,7 +159,6 @@ var/intercom_range_display_status = 0
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src.verbs += /client/proc/cmd_show_at_list
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src.verbs += /client/proc/cmd_show_at_list
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src.verbs += /client/proc/manipulate_organs
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src.verbs += /client/proc/reload_nanoui_resources
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feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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+239
-246
@@ -1,246 +1,239 @@
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/*
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Asset cache quick users guide:
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Make a datum at the bottom of this file with your assets for your thing.
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The simple subsystem will most like be of use for most cases.
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Then call get_asset_datum() with the type of the datum you created and store the return
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Then call .send(client) on that stored return value.
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You can set verify to TRUE if you want send() to sleep until the client has the assets.
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*/
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// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
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// This is doubled for the first asset, then added per asset after
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#define ASSET_CACHE_SEND_TIMEOUT 7
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//When sending mutiple assets, how many before we give the client a quaint little sending resources message
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#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
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/client
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var/list/cache = list() // List of all assets sent to this client by the asset cache.
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var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
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var/list/sending = list()
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var/last_asset_job = 0 // Last job done.
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//This proc sends the asset to the client, but only if it needs it.
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
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return 0
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client << browse_rsc(SSasset.cache[asset_name], asset_name)
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if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
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if (client)
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client.cache += asset_name
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return 1
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if (!client)
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return 0
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client.sending |= asset_name
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= asset_name
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client.cache |= asset_name
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client.completed_asset_jobs -= job
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return 1
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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var/list/unreceived = asset_list - (client.cache + client.sending)
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if(!unreceived || !unreceived.len)
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return 0
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if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
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client << "Sending Resources..."
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for(var/asset in unreceived)
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if (asset in SSasset.cache)
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client << browse_rsc(SSasset.cache[asset], asset)
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if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
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if (client)
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client.cache += unreceived
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return 1
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if (!client)
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return 0
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client.sending |= unreceived
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= unreceived
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client.cache |= unreceived
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client.completed_asset_jobs -= job
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return 1
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//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
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//The proc calls procs that sleep for long times.
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/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
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for(var/file in files)
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if (!client)
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break
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if (register_asset)
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register_asset(file,files[file])
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send_asset(client,file)
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sleep(-1) //queuing calls like this too quickly can cause issues in some client versions
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//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
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//if it's an icon or something be careful, you'll have to copy it before further use.
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/proc/register_asset(var/asset_name, var/asset)
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SSasset.cache[asset_name] = asset
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//all of our asset datums, used for referring to these later
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/var/global/list/asset_datums = list()
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//get a assetdatum or make a new one
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/proc/get_asset_datum(var/type)
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if (!(type in asset_datums))
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return new type()
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return asset_datums[type]
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/datum/asset/New()
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asset_datums[type] = src
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/datum/asset/proc/register()
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return
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/datum/asset/proc/send(client)
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return
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//If you don't need anything complicated.
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/datum/asset/simple
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var/assets = list()
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var/verify = FALSE
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/datum/asset/simple/register()
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
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/datum/asset/simple/send(client)
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send_asset_list(client,assets,verify)
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//DEFINITIONS FOR ASSET DATUMS START HERE.
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/datum/asset/simple/pda
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assets = list(
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"pda_atmos.png" = 'icons/pda_icons/pda_atmos.png',
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"pda_back.png" = 'icons/pda_icons/pda_back.png',
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"pda_bell.png" = 'icons/pda_icons/pda_bell.png',
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"pda_blank.png" = 'icons/pda_icons/pda_blank.png',
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"pda_boom.png" = 'icons/pda_icons/pda_boom.png',
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"pda_bucket.png" = 'icons/pda_icons/pda_bucket.png',
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"pda_medbot.png" = 'icons/pda_icons/pda_medbot.png',
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"pda_floorbot.png" = 'icons/pda_icons/pda_floorbot.png',
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"pda_cleanbot.png" = 'icons/pda_icons/pda_cleanbot.png',
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"pda_crate.png" = 'icons/pda_icons/pda_crate.png',
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"pda_cuffs.png" = 'icons/pda_icons/pda_cuffs.png',
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"pda_eject.png" = 'icons/pda_icons/pda_eject.png',
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"pda_exit.png" = 'icons/pda_icons/pda_exit.png',
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"pda_flashlight.png" = 'icons/pda_icons/pda_flashlight.png',
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"pda_honk.png" = 'icons/pda_icons/pda_honk.png',
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"pda_mail.png" = 'icons/pda_icons/pda_mail.png',
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"pda_medical.png" = 'icons/pda_icons/pda_medical.png',
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"pda_menu.png" = 'icons/pda_icons/pda_menu.png',
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"pda_mule.png" = 'icons/pda_icons/pda_mule.png',
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"pda_notes.png" = 'icons/pda_icons/pda_notes.png',
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"pda_power.png" = 'icons/pda_icons/pda_power.png',
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"pda_rdoor.png" = 'icons/pda_icons/pda_rdoor.png',
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"pda_reagent.png" = 'icons/pda_icons/pda_reagent.png',
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"pda_refresh.png" = 'icons/pda_icons/pda_refresh.png',
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"pda_scanner.png" = 'icons/pda_icons/pda_scanner.png',
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"pda_signaler.png" = 'icons/pda_icons/pda_signaler.png',
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"pda_status.png" = 'icons/pda_icons/pda_status.png'
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)
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/datum/asset/simple/paper
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assets = list(
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"large_stamp-clown.png" = 'icons/stamp_icons/large_stamp-clown.png',
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"large_stamp-deny.png" = 'icons/stamp_icons/large_stamp-deny.png',
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"large_stamp-ok.png" = 'icons/stamp_icons/large_stamp-ok.png',
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"large_stamp-hop.png" = 'icons/stamp_icons/large_stamp-hop.png',
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"large_stamp-cmo.png" = 'icons/stamp_icons/large_stamp-cmo.png',
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"large_stamp-ce.png" = 'icons/stamp_icons/large_stamp-ce.png',
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"large_stamp-hos.png" = 'icons/stamp_icons/large_stamp-hos.png',
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"large_stamp-rd.png" = 'icons/stamp_icons/large_stamp-rd.png',
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"large_stamp-cap.png" = 'icons/stamp_icons/large_stamp-cap.png',
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"large_stamp-qm.png" = 'icons/stamp_icons/large_stamp-qm.png',
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"large_stamp-law.png" = 'icons/stamp_icons/large_stamp-law.png'
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)
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//Registers HTML Interface assets.
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/datum/asset/HTML_interface/register()
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for(var/path in typesof(/datum/html_interface))
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var/datum/html_interface/hi = new path()
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hi.registerResources()
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/datum/asset/nanoui
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var/list/assets = list()
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var/list/asset_dirs = list(
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"nano/compiled/"
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)
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/datum/asset/nanoui/register()
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// Crawl the directories to find files.
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for (var/path in asset_dirs)
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var/list/filenames = flist(path)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // Ignore directories.
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if(fexists(path + filename))
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assets[filename] = fcopy_rsc(path + filename)
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register_asset(filename, assets[filename])
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/datum/asset/nanoui/send(client)
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send_asset_list(client, assets)
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/*
|
||||
Asset cache quick users guide:
|
||||
|
||||
Make a datum at the bottom of this file with your assets for your thing.
|
||||
The simple subsystem will most like be of use for most cases.
|
||||
Then call get_asset_datum() with the type of the datum you created and store the return
|
||||
Then call .send(client) on that stored return value.
|
||||
|
||||
You can set verify to TRUE if you want send() to sleep until the client has the assets.
|
||||
*/
|
||||
|
||||
|
||||
// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
|
||||
// This is doubled for the first asset, then added per asset after
|
||||
#define ASSET_CACHE_SEND_TIMEOUT 7
|
||||
|
||||
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
|
||||
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
|
||||
|
||||
/client
|
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var/list/cache = list() // List of all assets sent to this client by the asset cache.
|
||||
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
|
||||
var/list/sending = list()
|
||||
var/last_asset_job = 0 // Last job done.
|
||||
|
||||
//This proc sends the asset to the client, but only if it needs it.
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
|
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if(!istype(client))
|
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if(ismob(client))
|
||||
var/mob/M = client
|
||||
if(M.client)
|
||||
client = M.client
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
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return 0
|
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|
||||
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
|
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return 0
|
||||
|
||||
client << browse_rsc(SSasset.cache[asset_name], asset_name)
|
||||
if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
|
||||
if (client)
|
||||
client.cache += asset_name
|
||||
return 1
|
||||
if (!client)
|
||||
return 0
|
||||
|
||||
client.sending |= asset_name
|
||||
var/job = ++client.last_asset_job
|
||||
|
||||
client << browse({"
|
||||
<script>
|
||||
window.location.href="?asset_cache_confirm_arrival=[job]"
|
||||
</script>
|
||||
"}, "window=asset_cache_browser")
|
||||
|
||||
var/t = 0
|
||||
var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
|
||||
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
|
||||
sleep(1) // Lock up the caller until this is received.
|
||||
t++
|
||||
|
||||
if(client)
|
||||
client.sending -= asset_name
|
||||
client.cache |= asset_name
|
||||
client.completed_asset_jobs -= job
|
||||
|
||||
return 1
|
||||
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
if(M.client)
|
||||
client = M.client
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
var/list/unreceived = asset_list - (client.cache + client.sending)
|
||||
if(!unreceived || !unreceived.len)
|
||||
return 0
|
||||
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
|
||||
client << "Sending Resources..."
|
||||
for(var/asset in unreceived)
|
||||
if (asset in SSasset.cache)
|
||||
client << browse_rsc(SSasset.cache[asset], asset)
|
||||
|
||||
if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
|
||||
if (client)
|
||||
client.cache += unreceived
|
||||
return 1
|
||||
if (!client)
|
||||
return 0
|
||||
client.sending |= unreceived
|
||||
var/job = ++client.last_asset_job
|
||||
|
||||
client << browse({"
|
||||
<script>
|
||||
window.location.href="?asset_cache_confirm_arrival=[job]"
|
||||
</script>
|
||||
"}, "window=asset_cache_browser")
|
||||
|
||||
var/t = 0
|
||||
var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
|
||||
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
|
||||
sleep(1) // Lock up the caller until this is received.
|
||||
t++
|
||||
|
||||
if(client)
|
||||
client.sending -= unreceived
|
||||
client.cache |= unreceived
|
||||
client.completed_asset_jobs -= job
|
||||
|
||||
return 1
|
||||
|
||||
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
|
||||
//The proc calls procs that sleep for long times.
|
||||
/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
|
||||
for(var/file in files)
|
||||
if (!client)
|
||||
break
|
||||
if (register_asset)
|
||||
register_asset(file,files[file])
|
||||
send_asset(client,file)
|
||||
sleep(-1) //queuing calls like this too quickly can cause issues in some client versions
|
||||
|
||||
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
|
||||
//if it's an icon or something be careful, you'll have to copy it before further use.
|
||||
/proc/register_asset(var/asset_name, var/asset)
|
||||
SSasset.cache[asset_name] = asset
|
||||
|
||||
//These datums are used to populate the asset cache, the proc "register()" does this.
|
||||
|
||||
//all of our asset datums, used for referring to these later
|
||||
/var/global/list/asset_datums = list()
|
||||
|
||||
//get a assetdatum or make a new one
|
||||
/proc/get_asset_datum(var/type)
|
||||
if (!(type in asset_datums))
|
||||
return new type()
|
||||
return asset_datums[type]
|
||||
|
||||
/datum/asset/New()
|
||||
asset_datums[type] = src
|
||||
|
||||
/datum/asset/proc/register()
|
||||
return
|
||||
|
||||
/datum/asset/proc/send(client)
|
||||
return
|
||||
|
||||
//If you don't need anything complicated.
|
||||
/datum/asset/simple
|
||||
var/assets = list()
|
||||
var/verify = FALSE
|
||||
|
||||
/datum/asset/simple/register()
|
||||
for(var/asset_name in assets)
|
||||
register_asset(asset_name, assets[asset_name])
|
||||
/datum/asset/simple/send(client)
|
||||
send_asset_list(client,assets,verify)
|
||||
|
||||
|
||||
//DEFINITIONS FOR ASSET DATUMS START HERE.
|
||||
|
||||
|
||||
/datum/asset/simple/pda
|
||||
assets = list(
|
||||
"pda_atmos.png" = 'icons/pda_icons/pda_atmos.png',
|
||||
"pda_back.png" = 'icons/pda_icons/pda_back.png',
|
||||
"pda_bell.png" = 'icons/pda_icons/pda_bell.png',
|
||||
"pda_blank.png" = 'icons/pda_icons/pda_blank.png',
|
||||
"pda_boom.png" = 'icons/pda_icons/pda_boom.png',
|
||||
"pda_bucket.png" = 'icons/pda_icons/pda_bucket.png',
|
||||
"pda_medbot.png" = 'icons/pda_icons/pda_medbot.png',
|
||||
"pda_floorbot.png" = 'icons/pda_icons/pda_floorbot.png',
|
||||
"pda_cleanbot.png" = 'icons/pda_icons/pda_cleanbot.png',
|
||||
"pda_crate.png" = 'icons/pda_icons/pda_crate.png',
|
||||
"pda_cuffs.png" = 'icons/pda_icons/pda_cuffs.png',
|
||||
"pda_eject.png" = 'icons/pda_icons/pda_eject.png',
|
||||
"pda_exit.png" = 'icons/pda_icons/pda_exit.png',
|
||||
"pda_flashlight.png" = 'icons/pda_icons/pda_flashlight.png',
|
||||
"pda_honk.png" = 'icons/pda_icons/pda_honk.png',
|
||||
"pda_mail.png" = 'icons/pda_icons/pda_mail.png',
|
||||
"pda_medical.png" = 'icons/pda_icons/pda_medical.png',
|
||||
"pda_menu.png" = 'icons/pda_icons/pda_menu.png',
|
||||
"pda_mule.png" = 'icons/pda_icons/pda_mule.png',
|
||||
"pda_notes.png" = 'icons/pda_icons/pda_notes.png',
|
||||
"pda_power.png" = 'icons/pda_icons/pda_power.png',
|
||||
"pda_rdoor.png" = 'icons/pda_icons/pda_rdoor.png',
|
||||
"pda_reagent.png" = 'icons/pda_icons/pda_reagent.png',
|
||||
"pda_refresh.png" = 'icons/pda_icons/pda_refresh.png',
|
||||
"pda_scanner.png" = 'icons/pda_icons/pda_scanner.png',
|
||||
"pda_signaler.png" = 'icons/pda_icons/pda_signaler.png',
|
||||
"pda_status.png" = 'icons/pda_icons/pda_status.png'
|
||||
)
|
||||
|
||||
/datum/asset/simple/paper
|
||||
assets = list(
|
||||
"large_stamp-clown.png" = 'icons/stamp_icons/large_stamp-clown.png',
|
||||
"large_stamp-deny.png" = 'icons/stamp_icons/large_stamp-deny.png',
|
||||
"large_stamp-ok.png" = 'icons/stamp_icons/large_stamp-ok.png',
|
||||
"large_stamp-hop.png" = 'icons/stamp_icons/large_stamp-hop.png',
|
||||
"large_stamp-cmo.png" = 'icons/stamp_icons/large_stamp-cmo.png',
|
||||
"large_stamp-ce.png" = 'icons/stamp_icons/large_stamp-ce.png',
|
||||
"large_stamp-hos.png" = 'icons/stamp_icons/large_stamp-hos.png',
|
||||
"large_stamp-rd.png" = 'icons/stamp_icons/large_stamp-rd.png',
|
||||
"large_stamp-cap.png" = 'icons/stamp_icons/large_stamp-cap.png',
|
||||
"large_stamp-qm.png" = 'icons/stamp_icons/large_stamp-qm.png',
|
||||
"large_stamp-law.png" = 'icons/stamp_icons/large_stamp-law.png'
|
||||
)
|
||||
|
||||
/datum/asset/simple/nanoui
|
||||
assets = list(
|
||||
"app.js" = 'nano/assets/app.js',
|
||||
"lib.js" = 'nano/assets/lib.js',
|
||||
"templates.js" = 'nano/assets/templates.js',
|
||||
"generic.css" = 'nano/assets/generic.css',
|
||||
"lib.css" = 'nano/assets/lib.css',
|
||||
"nanotrasen.css" = 'nano/assets/nanotrasen.css',
|
||||
"fontawesome-webfont.eot" = 'nano/assets/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.woff" = 'nano/assets/fontawesome-webfont.woff',
|
||||
"fontawesome-webfont.woff2" = 'nano/assets/fontawesome-webfont.woff2'
|
||||
)
|
||||
|
||||
//Registers HTML Interface assets.
|
||||
/datum/asset/HTML_interface/register()
|
||||
for(var/path in typesof(/datum/html_interface))
|
||||
var/datum/html_interface/hi = new path()
|
||||
hi.registerResources()
|
||||
|
||||
+13
-31
@@ -80,7 +80,7 @@
|
||||
master_ui.children += src
|
||||
src.state = state
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/nanoui)
|
||||
assets.send(user)
|
||||
|
||||
/**
|
||||
@@ -253,30 +253,15 @@
|
||||
/datum/nanoui/proc/get_html()
|
||||
// Generate <script> and <link> tags.
|
||||
var/script_html = {"
|
||||
<!--\[if IE 8]>
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv.min.js'></script>
|
||||
<script type='text/javascript' src='https//cdnjs.cloudflare.com/ajax/libs/ie8/0.2.6/ie8.js'></script>
|
||||
<!\[endif]-->
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/dom4/1.5.2/dom4.js'></script>
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/es5-shim/4.3.1/es5-shim.min.js'></script>
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/json3/3.3.2/json3.min.js'></script>
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/eddy/0.7.0/eddy.dom.js'></script>
|
||||
<script type='text/javascript' src='https://cdn.rawgit.com/Mikhus/jsurl/master/url.min.js'></script>
|
||||
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/dot/1.0.3/doT.min.js'></script>
|
||||
<script type='text/javascript' src='templates.min.js'></script>
|
||||
<script type='text/javascript' src='nanoui.min.js'></script>
|
||||
<script type='text/javascript' src='lib.js'></script>
|
||||
<script type='text/javascript' src='app.js'></script>
|
||||
<script type='text/javascript' src='templates.js'></script>
|
||||
"}
|
||||
var/stylesheet_html = {"
|
||||
<link rel='stylesheet' type='text/css' href='https://cdnjs.cloudflare.com/ajax/libs/normalize/3.0.3/normalize.min.css' />
|
||||
<link rel='stylesheet' type='text/css' href='https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.5.0/css/font-awesome.min.css' />
|
||||
<link rel='stylesheet' type='text/css' href='_[layout].css' />
|
||||
<link rel='stylesheet' type='text/css' href='lib.css' />
|
||||
<link rel='stylesheet' type='text/css' href='[layout].css' />
|
||||
"}
|
||||
|
||||
// Generate template JSON.
|
||||
var/template_data_json = "{}"
|
||||
// if (templates.len > 0)
|
||||
// template_data_json = list2json(templates)
|
||||
|
||||
// Generate data JSON.
|
||||
var/list/send_data = get_send_data(initial_data)
|
||||
var/initial_data_json = replacetext(replacetext(list2json_usecache(send_data), """, "&#34;"), "'", "'")
|
||||
@@ -292,24 +277,21 @@
|
||||
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
|
||||
<script type='text/javascript'>
|
||||
function receiveUpdate(dataString) {
|
||||
"use strict";
|
||||
if (typeof nanoui !== 'undefined') {
|
||||
nanoui.emit('serverUpdate', dataString);
|
||||
if (typeof NanoBus !== 'undefined') {
|
||||
NanoBus.emit('serverUpdate', dataString);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
[stylesheet_html]
|
||||
[script_html]
|
||||
</head>
|
||||
<body id='body' data-template-data='[template_data_json]' data-initial-data='[initial_data_json]' data-url-parameters='[url_parameters_json]'>
|
||||
<body>
|
||||
<div id='data' data-initial='[initial_data_json]' data-url-parameters='[url_parameters_json]'></div>
|
||||
<div id='layout'></div>
|
||||
<noscript>
|
||||
<div id='noscript'>
|
||||
<h1>Javascript Required</h1>
|
||||
<hr />
|
||||
<p>Javascript is required in order to use this NanoUI interface.</p>
|
||||
<p>Please enable Javascript in Internet Explorer, and restart your game.</p>
|
||||
</div>
|
||||
<h1>Javascript Required</h1>
|
||||
<p>Javascript is required in order to use this NanoUI interface.</p>
|
||||
<p>Please enable Javascript in Internet Explorer, and restart your game.</p>
|
||||
</noscript>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user