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Fixes immoveable rods
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@@ -21,8 +21,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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/datum/round_event/immovable_rod/start()
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var/startside = pick(GLOB.cardinal)
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var/turf/startT = spaceDebrisStartLoc(startside, 1)
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var/turf/endT = spaceDebrisFinishLoc(startside, 1)
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var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
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var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
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new /obj/effect/immovablerod(startT, endT)
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/obj/effect/immovablerod
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