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[MIRROR] Singularity component (#2082)
* Singularity component (#55096) Adds singularity component * Singularity component Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
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@@ -38,7 +38,7 @@ All ShuttleMove procs go here
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else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
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if(istype(thing, /obj/singularity) && !istype(thing, /obj/singularity/narsie)) //it's a singularity but not a god, ignore it.
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if(istype(thing, /obj/singularity) || istype(thing, /obj/energy_ball))
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continue
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if(!thing.anchored)
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step(thing, shuttle_dir)
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@@ -6,8 +6,8 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
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/obj/item/disk/nuclear,
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/obj/machinery/nuclearbomb,
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/obj/item/beacon,
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/obj/singularity/narsie,
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/obj/singularity/wizard,
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/obj/narsie,
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/obj/tear_in_reality,
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/obj/machinery/teleport/station,
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/obj/machinery/teleport/hub,
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/obj/machinery/quantumpad,
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