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https://github.com/Bubberstation/Bubberstation.git
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- Fixes a lot of the issues with airlock and APC wires. The machine variable will be properly set now. APCs and Airlocks should probably shock now.
- Improvements to alien eggs so that they didn't bug and freak out, causing infinite loops. You can also destroy eggs if you keep hitting them after they burst. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5712 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -376,6 +376,7 @@ Alien plants should do something if theres a lot of poison
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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New()
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new /obj/item/clothing/mask/facehugger(src)
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if(aliens_allowed)
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..()
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spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
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@@ -410,25 +411,26 @@ Alien plants should do something if theres a lot of poison
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proc/Grow()
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icon_state = "egg"
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status = GROWN
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new /obj/item/clothing/mask/facehugger(src)
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return
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proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
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if(status == GROWN || status == GROWING)
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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icon_state = "egg_hatched"
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flick("egg_opening", src)
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status = BURSTING
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spawn(15)
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status = BURST
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loc.contents += child//need to write the code for giving it to the alien later
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if(kill && istype(child))
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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break
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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if(child)
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child.loc = get_turf(src)
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if(kill && istype(child))
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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break
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/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
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@@ -439,8 +441,7 @@ Alien plants should do something if theres a lot of poison
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/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
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if(health <= 0)
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return
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if(W.attack_verb.len)
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src.visible_message("\red <B>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
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else
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@@ -460,7 +461,10 @@ Alien plants should do something if theres a lot of poison
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/obj/effect/alien/egg/proc/healthcheck()
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if(health <= 0)
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Burst()
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if(status != BURST && status != BURSTING)
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Burst()
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else if(status == BURST && prob(50))
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del(src) // Remove the egg after it has been hit after bursting.
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/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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