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@@ -38,13 +38,9 @@
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/obj/item/spear/Initialize(mapload)
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. = ..()
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force = force_unwielded
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//decent in a pinch, but pretty bad.
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AddComponent(/datum/component/jousting)
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AddComponent(/datum/component/butchering, \
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speed = 10 SECONDS, \
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effectiveness = 70, \
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)
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AddComponent(/datum/component/butchering, speed = 10 SECONDS, effectiveness = 30)
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AddComponent(/datum/component/two_handed, \
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force_unwielded = force_unwielded, \
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force_wielded = force_wielded, \
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@@ -32,12 +32,8 @@
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/obj/item/kinetic_crusher/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 6 SECONDS, \
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effectiveness = 110, \
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)
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//technically it's huge and bulky, but this provides an incentive to use it
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AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=20)
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AddComponent(/datum/component/butchering, speed = 7 SECONDS, effectiveness = 40)
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AddComponent(/datum/component/two_handed, force_unwielded = 0, force_wielded = 20)
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/obj/item/kinetic_crusher/Destroy()
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QDEL_LIST(trophies)
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