mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into parahats
Conflicts: code/modules/clothing/head/soft_caps.dm icons/mob/head.dmi icons/obj/clothing/hats.dmi
This commit is contained in:
@@ -51,15 +51,15 @@
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. = ..(O, user, 0, 0, 0)
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if(.)
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if(O != user)
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user.visible_message("<span class='danger'>[user] tries to stuff [O] into the [src].</span>", \
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"<span class='danger'>You try to stuff [O] into the [src].</span>", \
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user.visible_message("<span class='danger'>[user] tries to stuff [O] into [src].</span>", \
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"<span class='danger'>You try to stuff [O] into [src].</span>", \
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"<span class='danger'>You hear clanging.</span>")
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if (!do_after(user, 40))
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return
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if(!..(O, user, 0, 0))
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return
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user.visible_message("<span class='notice'>[user] stuffs [O] into the [src].</span>", \
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"<span class='notice'>You stuff [O] into the [src].</span>", \
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user.visible_message("<span class='notice'>[user] stuffs [O] into[src].</span>", \
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"<span class='notice'>You stuff [O] into [src].</span>", \
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"<span class='notice'>You hear a loud metal bang.</span>")
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insert(O, 1, !opened)
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if(opened)
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@@ -144,7 +144,7 @@
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/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
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if(user.environment_smash)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] destroys the [src].</span>")
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visible_message("<span class='danger'>[user] destroys \the [src].</span>")
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dump_contents()
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qdel(src)
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@@ -170,7 +170,7 @@
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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user << "<span class='notice'>You begin cutting the [src] apart...</span>"
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user << "<span class='notice'>You begin cutting \the [src] apart...</span>"
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if( !src.opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc )
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@@ -192,7 +192,7 @@
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the [src]...</span>"
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user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>"
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playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(src.opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc )
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@@ -47,7 +47,7 @@
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/vest/alt(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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@@ -74,9 +74,8 @@
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/clothing/under/hosparadefem(src)
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new /obj/item/clothing/under/hosparademale(src)
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new /obj/item/clothing/suit/armor/hos/trenchcoat(src)
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new /obj/item/clothing/under/rank/head_of_security/formal(src)
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new /obj/item/clothing/head/HoS/beret(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/glasses/hud/security/eyepatch(src)
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new /obj/item/weapon/storage/lockbox/loyalty(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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@@ -103,11 +102,10 @@
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/obj/structure/closet/secure_closet/warden/New()
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..()
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/under/rank/warden/formal(src)
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new /obj/item/clothing/head/warden/drill(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/head/beret/sec/navywarden(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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@@ -134,10 +132,9 @@
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/obj/structure/closet/secure_closet/security/New()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/device/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/device/flash/handheld(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/gun/energy/taser(src)
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@@ -28,12 +28,12 @@
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/santa(src)
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new /obj/item/clothing/head/santa(src)
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new /obj/item/clothing/head/santa(src)
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@@ -177,7 +177,7 @@
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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user.drop_item()
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P.loc = src.loc
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user << "<span class='notice'>You fit the pipe into the [src]!</span>"
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user << "<span class='notice'>You fit the pipe into \the [src]!</span>"
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else
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..()
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@@ -138,8 +138,8 @@
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if(!shock(user, 90))
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the [src].</span>", \
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"<span class='notice'>You have [anchored ? "fastened the [src] to" : "unfastened the [src] from"] the floor.</span>")
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
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"<span class='notice'>You have [anchored ? "fastened [src] to" : "unfastened [src] from"] the floor.</span>")
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return
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else if(istype(W, /obj/item/stack/rods) && destroyed)
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var/obj/item/stack/rods/R = W
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@@ -1,40 +1,108 @@
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/* Morgue stuff
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* Contains:
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* Morgue
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* Morgue trays
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* Creamatorium
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* Creamatorium trays
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* Morgue tray
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* Crematorium
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* Crematorium tray
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* Crematorium button
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*/
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/*
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* Morgue
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* Bodycontainer
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* Parent class for morgue and crematorium
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* For overriding only
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*/
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/obj/structure/morgue
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name = "Morgue"
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desc = "Used to keep bodies in until someone fetches them."
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/obj/structure/bodycontainer
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "morgue1"
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density = 1
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var/obj/structure/m_tray/connected = null
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anchored = 1.0
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/obj/structure/morgue/New()
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connected = new(src)
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connected.connected = src
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var/obj/structure/tray/connected = null
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var/locked = 0
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var/opendir = SOUTH
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/obj/structure/bodycontainer/New()
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..()
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/obj/structure/morgue/Destroy()
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/obj/structure/bodycontainer/Destroy()
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open()
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if(connected)
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qdel(connected)
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connected = null
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..()
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/obj/structure/morgue/on_log()
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/obj/structure/bodycontainer/on_log()
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update_icon()
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/obj/structure/morgue/update_icon()
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/obj/structure/bodycontainer/update_icon()
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return
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/obj/structure/bodycontainer/alter_health()
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return src.loc
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/obj/structure/bodycontainer/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/bodycontainer/attack_hand(mob/user as mob)
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if(locked)
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user << "<span class='danger'>It's locked.</span>"
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return
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if(!connected)
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user << "That doesn't appear to have a tray."
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return
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if(connected.loc == src)
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open()
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else
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close()
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add_fingerprint(user)
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/obj/structure/bodycontainer/attackby(P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", name), null) as text
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if (user.get_active_hand() != P)
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return
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if ((!in_range(src, usr) && src.loc != user))
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return
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t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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if (t)
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name = text("[]- '[]'", initial(name), t)
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else
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name = initial(name)
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add_fingerprint(user)
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/obj/structure/bodycontainer/container_resist()
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open()
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/obj/structure/bodycontainer/proc/open()
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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var/turf/T = get_step(src, opendir)
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for(var/atom/movable/A in src)
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A.loc = T
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update_icon()
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/obj/structure/bodycontainer/proc/close()
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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for(var/atom/movable/A in connected.loc)
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if(!A.anchored || A == connected)
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||||
A.loc = src
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||||
update_icon()
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||||
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/*
|
||||
* Morgue
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*/
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||||
/obj/structure/bodycontainer/morgue
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name = "morgue"
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desc = "Used to keep bodies in until someone fetches them."
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icon_state = "morgue1"
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||||
opendir = EAST
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||||
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/obj/structure/bodycontainer/morgue/New()
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connected = new/obj/structure/tray/m_tray(src)
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connected.connected = src
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||||
..()
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||||
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/obj/structure/bodycontainer/morgue/update_icon()
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if (!connected || connected.loc != src) //open or the tray broke off somehow
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||||
src.icon_state = "morgue0"
|
||||
else
|
||||
@@ -55,128 +123,29 @@
|
||||
src.icon_state = "morgue4"//clone that mofo
|
||||
break
|
||||
|
||||
/obj/structure/morgue/alter_health()
|
||||
return src.loc
|
||||
|
||||
/obj/structure/morgue/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/morgue/attack_hand(mob/user as mob)
|
||||
if(!connected)
|
||||
user << "That doesn't appear to have a tray."
|
||||
return
|
||||
if(connected.loc == src)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/morgue/attackby(P as obj, mob/user as mob)
|
||||
if (istype(P, /obj/item/weapon/pen))
|
||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||
if (user.get_active_hand() != P)
|
||||
return
|
||||
if ((!in_range(src, usr) && src.loc != user))
|
||||
return
|
||||
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if (t)
|
||||
src.name = text("Morgue- '[]'", t)
|
||||
else
|
||||
src.name = "Morgue"
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/morgue/container_resist()
|
||||
open()
|
||||
|
||||
/obj/structure/morgue/proc/open()
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
var/turf/T = get_step(src, EAST)
|
||||
for(var/atom/movable/A in src)
|
||||
A.loc = T
|
||||
update_icon()
|
||||
|
||||
/obj/structure/morgue/proc/close()
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
for(var/atom/movable/A in connected.loc)
|
||||
if(!A.anchored || A == connected)
|
||||
A.loc = src
|
||||
update_icon()
|
||||
|
||||
|
||||
/*
|
||||
* Morgue tray
|
||||
*/
|
||||
/obj/structure/m_tray
|
||||
name = "morgue tray"
|
||||
desc = "Apply corpse before closing."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "morguet"
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/morgue/connected = null
|
||||
anchored = 1.0
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/m_tray/Destroy()
|
||||
if(connected)
|
||||
connected.connected = null
|
||||
connected.update_icon()
|
||||
connected = null
|
||||
..()
|
||||
|
||||
/obj/structure/m_tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/m_tray/attack_hand(mob/user as mob)
|
||||
if (src.connected)
|
||||
connected.close()
|
||||
add_fingerprint(user)
|
||||
else
|
||||
user << "That's not connected to anything."
|
||||
|
||||
/obj/structure/m_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
|
||||
return
|
||||
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
B.show_message("<span class='danger'>[user] stuffs [O] into [src]!</span>", 1)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Crematorium
|
||||
*/
|
||||
|
||||
/obj/structure/crematorium
|
||||
var/global/list/crematoriums = new/list()
|
||||
/obj/structure/bodycontainer/crematorium
|
||||
name = "crematorium"
|
||||
desc = "A human incinerator. Works well on barbeque nights."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "crema1"
|
||||
density = 1
|
||||
var/obj/structure/c_tray/connected = null
|
||||
anchored = 1.0
|
||||
var/cremating = 0
|
||||
opendir = SOUTH
|
||||
var/id = 1
|
||||
var/locked = 0
|
||||
|
||||
/obj/structure/crematorium/New()
|
||||
connected = new(src)
|
||||
/obj/structure/bodycontainer/crematorium/Destroy()
|
||||
crematoriums.Remove(src)
|
||||
..()
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/New()
|
||||
connected = new/obj/structure/tray/c_tray(src)
|
||||
connected.connected = src
|
||||
|
||||
crematoriums.Add(src)
|
||||
..()
|
||||
|
||||
/obj/structure/crematorium/Destroy()
|
||||
open()
|
||||
if(connected)
|
||||
qdel(connected)
|
||||
connected = null
|
||||
..()
|
||||
|
||||
/obj/structure/crematorium/update_icon()
|
||||
/obj/structure/bodycontainer/crematorium/update_icon()
|
||||
if(!connected || connected.loc != src)
|
||||
icon_state = "crema0"
|
||||
else
|
||||
@@ -186,51 +155,13 @@
|
||||
else
|
||||
src.icon_state = "crema1"
|
||||
|
||||
if(cremating)
|
||||
if(locked)
|
||||
src.icon_state = "crema_active"
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/crematorium/alter_health()
|
||||
return src.loc
|
||||
|
||||
/obj/structure/crematorium/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/crematorium/attack_hand(mob/user as mob)
|
||||
if (cremating || locked)
|
||||
user << "<span class='danger'>It's locked.</span>"
|
||||
return
|
||||
if (!connected)
|
||||
user << "That doesn't appear to have a tray."
|
||||
return
|
||||
if(connected.loc == src)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/crematorium/attackby(P as obj, mob/user as mob)
|
||||
if (istype(P, /obj/item/weapon/pen))
|
||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||
if (user.get_active_hand() != P)
|
||||
return
|
||||
if ((!in_range(src, usr) > 1 && src.loc != user))
|
||||
return
|
||||
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if (t)
|
||||
src.name = text("Crematorium- '[]'", t)
|
||||
else
|
||||
src.name = "Crematorium"
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/crematorium/container_resist()
|
||||
open()
|
||||
|
||||
/obj/structure/crematorium/proc/cremate(mob/user as mob)
|
||||
if(cremating)
|
||||
/obj/structure/bodycontainer/crematorium/proc/cremate(mob/user as mob)
|
||||
if(locked)
|
||||
return //don't let you cremate something twice or w/e
|
||||
|
||||
if(contents.len <= 1)
|
||||
@@ -240,7 +171,6 @@
|
||||
else
|
||||
audible_message("<span class='danger'>You hear a roar as the crematorium activates.</span>")
|
||||
|
||||
cremating = 1
|
||||
locked = 1
|
||||
update_icon()
|
||||
|
||||
@@ -261,57 +191,62 @@
|
||||
|
||||
new /obj/effect/decal/cleanable/ash(src)
|
||||
sleep(30)
|
||||
cremating = 0
|
||||
locked = 0
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
|
||||
/obj/structure/crematorium/proc/open()
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
var/turf/T = get_step(src, SOUTH)
|
||||
for(var/atom/movable/A in src)
|
||||
A.loc = T
|
||||
update_icon()
|
||||
|
||||
/obj/structure/crematorium/proc/close()
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
for(var/atom/movable/A in connected.loc)
|
||||
if(!A.anchored || A == connected)
|
||||
A.loc = src
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people
|
||||
|
||||
/*
|
||||
* Crematorium tray
|
||||
Crematorium Switch
|
||||
*/
|
||||
/obj/machinery/crema_switch/attack_hand(mob/user as mob)
|
||||
if(src.allowed(usr))
|
||||
for (var/obj/structure/bodycontainer/crematorium/C in crematoriums)
|
||||
if (C.id != id)
|
||||
continue
|
||||
|
||||
C.cremate(user)
|
||||
else
|
||||
usr << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/crema_switch/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.GetID())
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Generic Tray
|
||||
* Parent class for morguetray and crematoriumtray
|
||||
* For overriding only
|
||||
*/
|
||||
/obj/structure/c_tray
|
||||
name = "crematorium tray"
|
||||
desc = "Apply body before burning."
|
||||
/obj/structure/tray
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "cremat"
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/crematorium/connected = null
|
||||
layer = 2.9
|
||||
var/obj/structure/bodycontainer/connected = null
|
||||
anchored = 1.0
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/c_tray/Destroy()
|
||||
/obj/structure/tray/Destroy()
|
||||
if(connected)
|
||||
connected.connected = null
|
||||
connected.update_icon()
|
||||
connected = null
|
||||
..()
|
||||
|
||||
/obj/structure/c_tray/attack_paw(mob/user as mob)
|
||||
/obj/structure/tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/c_tray/attack_hand(mob/user as mob)
|
||||
/obj/structure/tray/attack_hand(mob/user as mob)
|
||||
if (src.connected)
|
||||
connected.close()
|
||||
add_fingerprint(user)
|
||||
else
|
||||
user << "That's not connected to anything."
|
||||
|
||||
/obj/structure/c_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
|
||||
return
|
||||
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
||||
@@ -325,13 +260,19 @@
|
||||
//Foreach goto(99)
|
||||
return
|
||||
|
||||
/obj/machinery/crema_switch/attack_hand(mob/user as mob)
|
||||
if(src.allowed(usr))
|
||||
for (var/obj/structure/crematorium/C in world)
|
||||
if (C.id == id)
|
||||
if (!C.cremating)
|
||||
C.cremate(user)
|
||||
else
|
||||
usr << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
/*
|
||||
* Crematorium tray
|
||||
*/
|
||||
/obj/structure/tray/c_tray
|
||||
name = "crematorium tray"
|
||||
desc = "Apply body before burning."
|
||||
icon_state = "cremat"
|
||||
|
||||
/*
|
||||
* Morgue tray
|
||||
*/
|
||||
/obj/structure/tray/m_tray
|
||||
name = "morgue tray"
|
||||
desc = "Apply corpse before closing."
|
||||
icon_state = "morguet"
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
else
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
|
||||
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
|
||||
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
else
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained() || !usr.canmove)
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
spin()
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/P = I
|
||||
user << "<span class='notice'>Now adding the [P] to the [src].</span>"
|
||||
user << "<span class='notice'>Now adding [P] to [src].</span>"
|
||||
if(do_after(user, 50))
|
||||
new /obj/structure/table/reinforced(src.loc)
|
||||
qdel(src)
|
||||
@@ -37,7 +37,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
user << "<span class='notice'>Now adding the [M] to the [src].</span>"
|
||||
user << "<span class='notice'>Now adding [M] to [src].</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table(src.loc)
|
||||
qdel(src)
|
||||
@@ -45,7 +45,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
user << "<span class='notice'>Now adding the [G] to the [src].</span>"
|
||||
user << "<span class='notice'>Now adding [G] to [src].</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/glass(src.loc)
|
||||
qdel(src)
|
||||
@@ -72,7 +72,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/wood))
|
||||
var/obj/item/stack/sheet/mineral/wood/W = I
|
||||
user << "<span class='notice'>Now adding the [W] to the [src].</span>"
|
||||
user << "<span class='notice'>Now adding [W] to [src].</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/wood(src.loc)
|
||||
qdel(src)
|
||||
@@ -80,7 +80,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/tile/carpet))
|
||||
var/obj/item/stack/tile/carpet/C = I
|
||||
user << "<span class='notice'>Now adding the [C] to the [src].</span>"
|
||||
user << "<span class='notice'>Now adding [C] to [src].</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/wood/poker(src.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -44,7 +44,7 @@ obj/structure/transit_tube/ex_act(severity, target)
|
||||
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
||||
user << "<span class='notice'>Remove the pod first.</span>"
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] starts to deattach the [src]!</span>", "<span class='notice'>You start deattaching the [name]...</span>")
|
||||
user.visible_message("<span class='warning'>[user] starts to deattach \the [src]!</span>", "<span class='notice'>You start deattaching the [name]...</span>")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 35))
|
||||
user << "<span class='notice'>You deattach the [name]!</span>"
|
||||
|
||||
@@ -31,11 +31,11 @@
|
||||
for(var/obj/structure/transit_tube/station/T in loc)
|
||||
return
|
||||
if(src.contents.len)
|
||||
user.visible_message("<span class='notice'>[user] empties the [src].</span>", "<span class='notice'>You empty the [src].</span>")
|
||||
user.visible_message("<span class='notice'>[user] empties \the [src].</span>", "<span class='notice'>You empty \the [src].</span>")
|
||||
src.empty()
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You free the [src].</span>"
|
||||
user << "<span class='notice'>You free \the [src].</span>"
|
||||
var/obj/structure/c_transit_tube_pod/R = new/obj/structure/c_transit_tube_pod(src.loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
R.add_fingerprint(user)
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
GM.adjustOxyLoss(5)
|
||||
swirlie = null
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM] into [src]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='notice'>You slam [GM] into [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
@@ -167,7 +167,7 @@
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with the [I].</span>"
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
|
||||
if(do_after(user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
@@ -176,7 +176,7 @@
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I] to [watertemp] temperature.</span>")
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
|
||||
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
|
||||
add_hiddenprint(user)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user