mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
[MIRROR] Improves mecha / projectile logging [MDB IGNORE] (#16164)
* Improves mecha / projectile logging * Update code/modules/projectiles/projectile.dm Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
co-authored by
ShizCalev
Tom
parent
e94e2d1b28
commit
f1d3fd388f
@@ -324,15 +324,23 @@
|
||||
|
||||
var/reagent_note
|
||||
if(reagents?.reagent_list)
|
||||
reagent_note = " REAGENTS:"
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
reagent_note += "[R.name] ([num2text(R.volume)])"
|
||||
reagent_note = "REAGENTS: [pretty_string_from_reagent_list(reagents.reagent_list)]"
|
||||
|
||||
if(ismob(firer))
|
||||
log_combat(firer, L, "shot", src, reagent_note)
|
||||
else
|
||||
L.log_message("has been shot by [firer] with [src]", LOG_ATTACK, color="orange")
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
if(isvehicle(firer))
|
||||
var/obj/vehicle/firing_vehicle = firer
|
||||
|
||||
var/list/logging_mobs = firing_vehicle.return_controllers_with_flag(VEHICLE_CONTROL_EQUIPMENT)
|
||||
if(!LAZYLEN(logging_mobs))
|
||||
logging_mobs = firing_vehicle.return_drivers()
|
||||
for(var/mob/logged_mob as anything in logging_mobs)
|
||||
log_combat(logged_mob, L, "shot", src, "from inside [firing_vehicle][logging_mobs.len > 1 ? " with multiple occupants" : null][reagent_note ? " and contained [reagent_note]" : null]")
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
L.log_message("has been shot by [firer] with [src][reagent_note ? " containing [reagent_note]" : null]", LOG_VICTIM, color="orange", log_globally=FALSE)
|
||||
return BULLET_ACT_HIT
|
||||
*/
|
||||
/obj/projectile/proc/vol_by_damage()
|
||||
@@ -703,6 +711,7 @@
|
||||
AddElement(/datum/element/embed, projectile_payload = shrapnel_type)
|
||||
if(!log_override && firer && original)
|
||||
log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]")
|
||||
//note: mecha projectile logging is handled in /obj/item/mecha_parts/mecha_equipment/weapon/action(). try to keep these messages roughly the sameish just for consistency's sake.
|
||||
if(direct_target && (get_dist(direct_target, get_turf(fired_from)) <= 1)) // point blank shots // SKYRAT EDIT - ORIGINAL: if(direct_target && (get_dist(direct_target, get_turf(src)) <= 1))
|
||||
process_hit(get_turf(direct_target), direct_target)
|
||||
if(QDELETED(src))
|
||||
|
||||
Reference in New Issue
Block a user