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ERT leaders now have a headset with high-volume mode (#89813)
## About The Pull Request Added an headset subtype for ERT leaders. The only difference is the high-volume mode Also fixed the fact that Deathsquad Officer spawns with `/datum/outfit/centcom/death_commando` instead of `/datum/outfit/centcom/death_commando/officer` ## Why It's Good For The Game The messages of ERT leaders will have better visibility in chat ## Changelog 🆑 qol: ERT leaders now have a headset with high-volume mode fix: Deathsquad Officer will now have proper outfit /🆑
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@@ -397,11 +397,13 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/headset_cent/alt/leader
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command = TRUE
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/obj/item/radio/headset/silicon/pai
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name = "\proper mini Integrated Subspace Transceiver"
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subspace_transmission = FALSE
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/obj/item/radio/headset/silicon/ai
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name = "\proper Integrated Subspace Transceiver"
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keyslot2 = new /obj/item/encryptionkey/ai
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@@ -124,7 +124,7 @@
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/datum/antagonist/ert/deathsquad/leader
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name = "Deathsquad Officer"
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outfit = /datum/outfit/centcom/death_commando
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outfit = /datum/outfit/centcom/death_commando/officer
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role = "Officer"
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/datum/antagonist/ert/medic/inquisitor
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@@ -46,6 +46,7 @@
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/obj/item/melee/baton/security/loaded = 1,
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)
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belt = /obj/item/storage/belt/security/full
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ears = /obj/item/radio/headset/headset_cent/alt/leader
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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l_pocket = /obj/item/switchblade
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additional_radio = /obj/item/encryptionkey/heads/captain
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@@ -261,6 +262,7 @@
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/obj/item/melee/baton/security/loaded = 1,
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/obj/item/storage/box/lights/mixed = 1,
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)
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ears = /obj/item/radio/headset/headset_cent/alt/leader
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r_hand = /obj/item/reagent_containers/spray/chemsprayer/janitor
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/datum/outfit/centcom/ert/clown
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@@ -471,6 +473,7 @@
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name = "Death Commando Officer"
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back = /obj/item/mod/control/pre_equipped/apocryphal/officer
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ears = /obj/item/radio/headset/headset_cent/alt/leader
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/datum/outfit/centcom/death_commando/officer/post_equip(mob/living/carbon/human/squaddie, visuals_only = FALSE)
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. = ..()
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@@ -491,6 +494,7 @@
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suit_store = /obj/item/gun/ballistic/automatic/wt550
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back = /obj/item/shield/riot
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belt = /obj/item/storage/belt/military/assault/full
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ears = /obj/item/radio/headset/headset_cent/alt/leader
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch
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l_pocket = /obj/item/knife/combat
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r_pocket = /obj/item/tank/internals/emergency_oxygen/double
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@@ -504,6 +508,7 @@
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id = /obj/item/card/id/advanced/centcom/ert/security
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suit = /obj/item/clothing/suit/armor/vest/marine/security
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ears = /obj/item/radio/headset/headset_cent/alt
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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head = /obj/item/clothing/head/helmet/marine/security
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additional_radio = /obj/item/encryptionkey/heads/hos
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@@ -523,10 +528,10 @@
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/obj/item/storage/medkit/advanced = 1,
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)
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belt = /obj/item/storage/belt/medical/paramedic
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ears = /obj/item/radio/headset/headset_cent/alt
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glasses = /obj/item/clothing/glasses/hud/health/sunglasses
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additional_radio = /obj/item/encryptionkey/heads/cmo
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skillchips = list(/obj/item/skillchip/entrails_reader)
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/datum/outfit/centcom/ert/marine/engineer
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@@ -539,6 +544,7 @@
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back = /obj/item/deployable_turret_folded
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uniform = /obj/item/clothing/under/rank/centcom/military/eng
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belt = /obj/item/storage/belt/utility/full/powertools/rcd
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ears = /obj/item/radio/headset/headset_cent/alt
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glasses = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
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additional_radio = /obj/item/encryptionkey/heads/ce
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@@ -590,6 +596,7 @@
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/obj/item/stack/medical/poultice = 1, //These stacks contain 15 by default. Great for getting corpses to defib range without surgery.
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)
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belt = /obj/item/storage/belt/medical/ert
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ears = /obj/item/radio/headset/headset_cent/alt
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glasses = /obj/item/clothing/glasses/hud/health/sunglasses
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additional_radio = /obj/item/encryptionkey/heads/cmo
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mask = /obj/item/clothing/mask/surgical
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